Search found 161 matches

by CaptainMaelstrom
Sat Aug 08, 2015 6:14 pm
Forum: Support and Development
Topic: Fog of war
Replies: 3
Views: 2736

Re: Fog of war

Just a quick suggestion:

Keep a table of which areas are under fog and which are not. Use that table to determine which areas to draw. Only update this table when the player moves. That way you don't have to continually calculate which areas are under fog, etc.
by CaptainMaelstrom
Sat Aug 08, 2015 5:44 pm
Forum: Libraries and Tools
Topic: Süsse, awesome sprite sheet editor
Replies: 34
Views: 34429

Re: Super Ultra Mega Fantastic Sprite Editor

I like how pretty the gui is and I feel like I do need this tool -- making animated sprites in GIMP is rather tedious. I found some things that made this tool pretty unusable for me though: No tooltips. There are some buttons that I can't tell what they do. When I press play, only the first frame is...
by CaptainMaelstrom
Fri Aug 07, 2015 1:58 pm
Forum: General
Topic: Rivals of Catan
Replies: 4
Views: 2866

Re: Rivals of Catan

-a tile-based map for putting my cards onto it. i am searching for tutorials to create a map where i create tiles for my cards... ( i dont know if any of you know the game. u have to create small towns with landscapes in each corner of the card, thats why i need a tile-based map with changeable con...
by CaptainMaelstrom
Fri Aug 07, 2015 2:02 am
Forum: Support and Development
Topic: Controlling Love.Draw... Possible?
Replies: 9
Views: 3879

Re: Controlling Love.Draw... Possible?

Grubby wrote:This kinda seems like a waste of cpu cycles...
As others have mentioned, whatever CPU cycles you save will be offset by time spent developing your work-around, trouble-shooting and de-bugging it. Read up on the dangers of premature optimization! :ultraglee:
by CaptainMaelstrom
Fri Aug 07, 2015 1:38 am
Forum: Games and Creations
Topic: A dungeon game
Replies: 12
Views: 7083

Re: A dungeons game

Looks pretty cool. I love the use of textures for the different surfaces and the high contrast between background and foreground. :cool:
by CaptainMaelstrom
Sun Aug 02, 2015 10:18 pm
Forum: Games and Creations
Topic: Drazzard - UPDATE 1
Replies: 6
Views: 3860

Re: Drazzard - A Dungeon Survival Game!

Yeah this has the potential to be something very cool. I love the style and feel already. Suggestions: bg music (even if it's just a simple loop) footstep sounds In-game instructions. I know it might seem like they're unnecessary but it'll help push your players further into the game instead of havi...
by CaptainMaelstrom
Sat Aug 01, 2015 2:34 am
Forum: Games and Creations
Topic: Sagittarius
Replies: 8
Views: 7444

Re: Sagittarius

In case anyone is interested, this game has a write-up on RockPaperShotgun:

http://www.rockpapershotgun.com/2015/07 ... hery-game/
Kudos on such a gem of a party game! I'll have to pull this one out next time my friends are bored with Smash. :nyu:
by CaptainMaelstrom
Fri Jul 31, 2015 1:15 pm
Forum: Games and Creations
Topic: Game done in 9 days: Disposable
Replies: 18
Views: 10481

Re: Game done in 9 days: Disposable

Well done! To be done in 9 days with a game that's this complete and fun is impressive. What initially drew me in was the interesting art and the logo of the game. I recorded my playthrough as well. I was able to complete it in about 12 minutes: https://youtu.be/laKNHNs-Kuo It was fun to discover th...
by CaptainMaelstrom
Tue Jul 21, 2015 1:46 am
Forum: Games and Creations
Topic: Neon Spectre – cyberpunk hacker roguelite
Replies: 13
Views: 8693

Re: Neon Spectre – cyberpunk hacker roguelite

Looks very cool. I'm a big fan of rogue-like games so I'll be keeping tabs on this. :awesome:
by CaptainMaelstrom
Mon Jun 01, 2015 2:03 am
Forum: Support and Development
Topic: Class System for "entities"
Replies: 3
Views: 1594

Re: Class System for "entities"

Yeah, check out middleclass, 30log, or any of the other oop libraries floating around. Or if you want to make one yourself, check out the PiL:

http://www.lua.org/pil/

It has a whole chapter on OOP in lua:

http://www.lua.org/pil/16.html