Search found 161 matches

by CaptainMaelstrom
Sat Aug 12, 2017 3:22 am
Forum: Support and Development
Topic: extern Image in Shader incorrect
Replies: 4
Views: 3538

extern Image in Shader incorrect

I think I'm misunderstanding how to get colors from an Image within a Shader. I'm trying to get the trivial case working -- a shader that returns a color from the image. I expect the results of using the shader on a rectangle to be the same as drawing the canvas directly -- blue and green swirly neb...
by CaptainMaelstrom
Sat Jul 22, 2017 12:56 am
Forum: Games and Creations
Topic: reFU3L() - I guess you could call it the 'full' version of FU3L()
Replies: 8
Views: 9577

Re: FU3L() - A game made in 48 hours for the GMTK Jam

Final Score: 193 This is awesome! Totally agree with what others have said about how nice the weapons are. Also agree it's a little hard to see which direction the ship is pointing. I really like the colors chosen. That and the hand-drawn look of some of hearts and X's reminds me a bit of GoNNER. Th...
by CaptainMaelstrom
Sat Jul 22, 2017 12:22 am
Forum: General
Topic: Memory Management
Replies: 4
Views: 3687

Re: Memory Management

I'll second what zorg has said.

to create an image:

Code: Select all

image = love.graphics.newImage(filepath)
to delete

Code: Select all

image = nil
The actual memory will be freed up sooner or later (up to Lua's garbage collection implementation)
by CaptainMaelstrom
Fri Jul 21, 2017 2:23 pm
Forum: General
Topic: I god a bold question, can somebody enhance my code and/or give me hints to code better?
Replies: 6
Views: 4739

Re: I god a bold question, can somebody enhance my code and/or give me hints to code better?

You're on the right track by starting small with the scope of your game. The reason why I can't enhance your code is because I don't know what you want it to do better. Do you want it to be less buggy? Then pick 1 bug at a time and fix it. If you don't know how, you can google the bug or maybe post ...
by CaptainMaelstrom
Fri Jun 30, 2017 2:24 pm
Forum: General
Topic: Looking for feedback on a Lua tutorial
Replies: 7
Views: 6573

Re: Looking for feedback on a Lua tutorial

Thanks for writing. Seems like a pretty good tutorial. On the whole, I prefer tutorials like this: http://tylerneylon.com/a/learn-lua/ But then again, I've had previous programming experience. I still would think a complete beginner might benefit more from following along from a video on youtube. Bu...
by CaptainMaelstrom
Wed Jan 25, 2017 12:43 pm
Forum: Games and Creations
Topic: [WIP] Frogfaller
Replies: 16
Views: 9654

Re: [WIP] Frogfaller

First of all, I love Downwell and am super inspired by it, too. I'm happy to see somebody else saw its potential as well! I'll echo what others have said: Frogfaller looks awesome! Looks like you've got the hard part (actually making the game) well under way. All the stuff about optimization is true...
by CaptainMaelstrom
Sat Sep 24, 2016 2:47 am
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40346

Re: Reptile Rogue - Action roguelike shooter

This reminds me a lot of Nuclear Throne. Which is a huge compliment from me, as I live Binding of Isaac and other rogue-likes. So great job! The art at least seems to do its job -- the character, enemies, and pick-up-ables seem to contrast well with the background. I like the higher-res style you've...
by CaptainMaelstrom
Tue May 03, 2016 11:45 am
Forum: Support and Development
Topic: Having trouble with simple platform collisions
Replies: 3
Views: 2180

Re: Having trouble with simple platform collisions

Use a collision library to handle collision detection for you. I recommend bump (kikito) or vrld's hump library. You can find them in the wiki.

This way, you don't have to maintain or worry about most of the collision code, and can focus on how you want to resolve them.
by CaptainMaelstrom
Mon May 02, 2016 11:04 pm
Forum: Support and Development
Topic: Non-rectangular buttons
Replies: 9
Views: 8554

Re: Non-rectangular buttons

This all being said... whenever I see hotspots/buttons/ui interaction implemented this way in a game or program it tears me up. I feel like, as a user, I shouldn't have to aim directly onto the button I want to click, I should just have to be close. Think about it like this: Imagine if in order to h...
by CaptainMaelstrom
Sat Apr 30, 2016 8:16 pm
Forum: Support and Development
Topic: [solved] Missing table entry
Replies: 5
Views: 3207

Re: Missing table entry

I figured it out. I wasn't removing the mob from game.mobs table in mob:destroy. "self = nil" does not prevent game from calling mob:destroy every frame. So the 2nd time it gets called, there's no item to remove from bump world.