Search found 57 matches
- Mon Dec 02, 2013 3:14 am
- Forum: Support and Development
- Topic: love 0.9.0 + luajit - no console output?
- Replies: 12
- Views: 14773
Re: love 0.9.0 + luajit - no console output?
Yep, just to make sure I just grabbed your prebuilt version, and as soon as I swap out the dll with your luajit dll I get no console output. Everything else works so it's puzzling :o\ Tried both 32 bit and 64 bit dll (am on 64 bit windows) but made no difference. Everything runs but no console output.
- Mon Dec 02, 2013 2:41 am
- Forum: Support and Development
- Topic: love 0.9.0 + luajit - no console output?
- Replies: 12
- Views: 14773
Re: love 0.9.0 + luajit - no console output?
No, I did not build luajit myself. Not sure where I grabbed it from - I believe your distribution?
It works fine with 0.8.0, which puzzles me.
It works fine with 0.8.0, which puzzles me.
- Sun Dec 01, 2013 7:27 pm
- Forum: Support and Development
- Topic: love 0.9.0 + luajit - no console output?
- Replies: 12
- Views: 14773
love 0.9.0 + luajit - no console output?
Just wanted to see if anyone else has seen this, or can cofirm it to work for them. I just compiled 0.9.0 from source and made my project work with it, but when I dropped in luajit.dll for lua51.dll I lost output to console (as in, the console window stays empty, even with just a print in the love.u...
- Thu Jun 13, 2013 3:24 am
- Forum: Support and Development
- Topic: LOVE2D Capabilities
- Replies: 11
- Views: 5006
Re: LOVE2D Capabilities
Bottom line, yes, you can make all of these (especially if you use luajit). Sonic is really not more compilcated than Mario. SMB will ask more of you on the implementation side as it's not tile based, and the gfx require more gfx programming. Dust....well, you gotta be good at art, but technically i...
- Thu Mar 28, 2013 2:22 am
- Forum: Games and Creations
- Topic: 2,5D platformer/sidescroller concept
- Replies: 10
- Views: 7398
Re: 2,5D platformer/sidescroller concept
I think the shaded version greatly improves it, I have two additional suggestions. Give the player volume as well, especially as long as he's a white cube, to get more spatial information. A shadow will work as well, but mostly when he jumps. Depth cue the blocks, tint the layers further away a slig...
- Sat Apr 16, 2011 10:48 am
- Forum: Support and Development
- Topic: Compiling libmodplug in VS10
- Replies: 2
- Views: 1385
Re: Compiling libmodplug in VS10
Wow, that should do the trick! Not sure how I missed that :\
Thanks!
Kaj
Thanks!
Kaj
- Sat Apr 16, 2011 9:27 am
- Forum: Support and Development
- Topic: Compiling libmodplug in VS10
- Replies: 2
- Views: 1385
Compiling libmodplug in VS10
Hi, I know someone else asked the same, and it was solved by someone posting a zip, alas the zip isn't there anymore. I'm trying to build a windows build from source but don't know how to build libmodplug from Visual Studio. It has all the makefiles but I have been spoiled with solution files. Anyon...