Search found 27 matches
- Sat Aug 09, 2014 10:28 am
- Forum: Support and Development
- Topic: Pseudo-3D Blood Splatter
- Replies: 6
- Views: 4396
Re: Pseudo-3D Blood Splatter
Hello there! I don't really have no ready code - regarding my issue - yet. So far there is just a guy walking around. Give me a sec and I'll try to make a map with what I'm thinking of... All right... Now a little gimpy.... So here it is: http://postimg.org/image/6l6wgydoj/ This is how it looks like...
- Fri Aug 08, 2014 5:04 pm
- Forum: Support and Development
- Topic: Pseudo-3D Blood Splatter
- Replies: 6
- Views: 4396
Re: Pseudo-3D Blood Splatter
I apologize for my ignorance :) But sure... Just how do I do that? Also, I've searched through forums and I've found two things that seemed to be applicable at a first glance... That is: meshes and image skewing. The latter would require some crazy algorithm I cant think of right now... And it looks...
- Fri Aug 08, 2014 4:58 pm
- Forum: Support and Development
- Topic: Issues with dt and multiple windows
- Replies: 3
- Views: 3096
Re: Issues with dt and multiple windows
Hmm... dt is the most common shorthand for delta-time, which is usually passed through love.update to represent the amount of time which has passed since it was last called. It is in seconds, but because of the speed of modern processors is usually smaller than 1 (values like 0.01 are common). Maybe...
- Fri Aug 08, 2014 9:07 am
- Forum: Support and Development
- Topic: Pseudo-3D Blood Splatter
- Replies: 6
- Views: 4396
Re: Pseudo-3D Blood Splatter
Superb! Sounds exactly like what I need! So... In a nutshell, all I would need is to have ready-on blood decals, drawn beforehand by my art-whiz, right? Then, when a blood splatter occurs, all I need is to draw that decal on my canvas, and dimensions of that canvas would take care of cutting the ima...
- Thu Aug 07, 2014 9:58 pm
- Forum: Support and Development
- Topic: Pseudo-3D Blood Splatter
- Replies: 6
- Views: 4396
Pseudo-3D Blood Splatter
How do I achieve it? Stuff below is VERY conceptual. No ready code, no *love file. I would just l◌̈ve it if You guys could point me in the right direction. All I need is functions names, links for libraries, or just plain ideas on how would You do that. So... There is a wall drawn in a 2.5D, top-dow...
- Thu Jul 24, 2014 12:19 am
- Forum: Support and Development
- Topic: What gives with character support in L2D? [SOLVED]
- Replies: 32
- Views: 24744
Re: What gives with character support in L2D?
Just a shot - maybe there's something wrong with encoding on a text editor you're using?
Just searched through forum and there was a folk with a similar problem. It turned out that txt encoding went wrong.
Just searched through forum and there was a folk with a similar problem. It turned out that txt encoding went wrong.
- Wed Jul 23, 2014 10:33 pm
- Forum: Support and Development
- Topic: Few questions regarding mouse-driven movement
- Replies: 1
- Views: 1444
Few questions regarding mouse-driven movement
Hi there! It's my first post, so first I'd like to say hello to everyone! I've got the problem with my prototype movement system. Been through all the internets, but I just can't wrap my mind around it... First, I load useful libs loader = require("ATL/Loader") local anim8 = require 'anim8...