Search found 191 matches

by Nsmurf
Wed Nov 21, 2012 4:40 am
Forum: Support and Development
Topic: Share your favourite helper functions
Replies: 48
Views: 16400

Re: Share your favourite helper functions

More snippets on my blog!

This time point-object collisions. They're fairly simple, but still quite useful functions.
by Nsmurf
Tue Nov 20, 2012 10:49 pm
Forum: General
Topic: Screen resolution and scaling considerations.
Replies: 2
Views: 1683

Re: Screen resolution and scaling considerations.

TLfres

I haven't tried it yet, but it might be what you are looking for.
by Nsmurf
Tue Nov 20, 2012 5:11 am
Forum: Libraries and Tools
Topic: Inny's Raycaster Demo
Replies: 8
Views: 5954

Re: Inny's Raycaster Demo

The mouse controls feel pretty janky I think that that's because I had it move the same amount no matter how much you move the mouse. Oh yeah, I didn't read the code. Try multiplying by dt. I do multiply by dt, but the camera rotates the same amount if you move the mouse 1 pixel as if you moved the...
by Nsmurf
Tue Nov 20, 2012 1:39 am
Forum: Libraries and Tools
Topic: Inny's Raycaster Demo
Replies: 8
Views: 5954

Re: Inny's Raycaster Demo

Inny wrote:The mouse controls feel pretty janky
I think that that's because I had it move the same amount no matter how much you move the mouse.
by Nsmurf
Tue Nov 20, 2012 1:20 am
Forum: Support and Development
Topic: Share your favourite helper functions
Replies: 48
Views: 16400

Re: Share your favourite helper functions

verilog wrote:Nice code snippet, Nsmurf, thanks for sharing. Also, nice blog post on collision detection, I found it quite helpful.
Thanks, I'm glad to hear that people like my blog! :awesome:
by Nsmurf
Tue Nov 20, 2012 1:05 am
Forum: Libraries and Tools
Topic: Inny's Raycaster Demo
Replies: 8
Views: 5954

Re: Inny's Raycaster Demo

Minor changes, major AWESOME!

Use the mouse to look around.

Anyways, awesome job inny.
by Nsmurf
Mon Nov 19, 2012 7:11 pm
Forum: Support and Development
Topic: Ad
Replies: 4
Views: 2097

Re: Ad

.wav works fine for me... LÖVE supports a lot of audio formats, thanks to the love.sound module, which handles all the decoding. Supported formats include: MP3 OGG WAV and just about every tracker format you can think of - XM, MIDI, MOD, and over twenty others. (Note, however, that Ogg seems to be ...
by Nsmurf
Mon Nov 19, 2012 5:38 pm
Forum: Support and Development
Topic: Ad
Replies: 4
Views: 2097

Re: Ad

You should use a .ogg format, not .wav. .wav has some... bugs.

You can convert sounds online here.
by Nsmurf
Mon Nov 19, 2012 5:21 pm
Forum: General
Topic: Love performance comparison/question.
Replies: 9
Views: 6581

Re: Love performance comparison/question.

I would also note that for multiplayer, having it be platform independent is AWESOME. That way, you don't need to worry about, say, macs having a different version then windows, or something like that, because they all run the same code.
by Nsmurf
Sun Nov 18, 2012 11:30 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1500517

Re: What's everyone working on? (tigsource inspired)

I'm working with a friend on a game called Piper.