Search found 183 matches
- Sun Jan 28, 2024 6:30 pm
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Re: Camera jittering
I am using an iMac with 5K retina display and an AMD Radeon Pro 570x. The GPU is not great, I do actually have lot of problems with games. Yes if I draw to canvas in Load it is much better. But the problem is that, In case I want to play an animation, I need to draw it over and over again in Update ...
- Sun Jan 28, 2024 4:46 pm
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Re: Camera jittering
Thanks. Unfortunately I can see jittering and flickering also in the examples that was shared in that topic. It seems I am not the only one experiencing this problem and it is very common with pixel art. But since not everyone experiencing, looks like the conclusion of the discussion was that it can...
- Sun Jan 28, 2024 12:56 pm
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Re: Camera jittering
So I have tried with the Flux Tween library. No luck unfortunately, I get the same result and jitter if drawn on to canvas and image is pixelated which I want to be. This is the project that reproduce the problem with the tween applied to the camera: camera-jitter-test.zip I would appreciate any ide...
- Sun Jan 28, 2024 9:53 am
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Re: Camera jittering
Thanks. Yes this is what I normally do but I didn't touched my system and Love2D for months and my brain is just not working. I was lazy and hoping it is something obvious I am missing. So I have reproduced the problem in a minimal example and turned out it is caused by a combination of things. 1. I...
- Sat Jan 27, 2024 6:47 pm
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Re: Camera jittering
Thanks. I applied rounding in graphics.translate but since it didn't solved the problem, I have removed it. setDefaultFilter("nearest", "nearest") worked, it is smooth now. No jitter. But pixels also smoothed. blurred.png Since I plan to work with pixel art, I would like to keep ...
- Sat Jan 27, 2024 3:21 pm
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Camera jittering
Hi all! I have recently noticed that when I move the camera in my project, it is cause objects to jitter. I was thinking of the obvious and did round the camera position to make sure it is not trying to draw on to sub pixels but it doesn't help. This is what it looks like: camera-jitter.gif This is ...
- Mon Jan 01, 2024 1:42 pm
- Forum: Ports
- Topic: Probability of official Nintendo Switch port?
- Replies: 6
- Views: 10576
Re: Probability of official Nintendo Switch port?
Of course I was not expecting a free port I would not even trust any free port really. I get that source would be provided but if I did understand the port, I could just make the port myself. So I would consider ports only if coming from registered businesses, developers through official channels, g...
- Sat Dec 30, 2023 9:02 pm
- Forum: Ports
- Topic: Probability of official Nintendo Switch port?
- Replies: 6
- Views: 10576
Re: Probability of official Nintendo Switch port?
Thanks. But how do I know it is safe and does not include any spyware staff at minimum sending some statistics to a random server? I guess if I can request the port through the dev portal or some sort of official channel guess it's fine but would prefer if the port is coming from you. But glad to kn...
- Sat Dec 30, 2023 6:15 pm
- Forum: Ports
- Topic: Probability of official Nintendo Switch port?
- Replies: 6
- Views: 10576
Probability of official Nintendo Switch port?
Hi guys! I was just wondering what is the probability of an official Nintendo Switch port? I heard there are unofficial homebrew ports which indicate it is possible but the trouble is as far as I know, once you ever sign the NDA and become an official Nintendo Developer at any point in your life, Ni...
- Mon Sep 25, 2023 8:08 pm
- Forum: General
- Topic: Separate 2 colliding objects.
- Replies: 2
- Views: 5597
Re: Separate 2 colliding objects.
Seems exactly what I needed.
Thanks a lot for the quick reply
Thanks a lot for the quick reply