Search found 41 matches
- Wed Oct 08, 2014 2:45 pm
- Forum: Support and Development
- Topic: Downsampling issues
- Replies: 6
- Views: 3000
Downsampling issues
Hey everyone, I'm working on a project currently and I'm having an issue with my Graphics settings UI. I'm using several libraries from this forum, all with due credit I assure you, and at first it seemed as though these complexities in my code could have been the cause of this issue but after runni...
- Tue Sep 23, 2014 3:07 pm
- Forum: Support and Development
- Topic: Luadoc for 0.9.1?
- Replies: 0
- Views: 1148
Luadoc for 0.9.1?
Hey I was looking around for a luadoc for Love2D to use in eclipse but i only found one up to 0.8.0 here. Is anyone working on or have an 0.9.1 version?
- Wed May 07, 2014 4:13 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353298
Re: Löve Frames - A GUI Library
Is this library still being maintained or planned to be updated to 0.9.1?
- Sat May 03, 2014 6:33 pm
- Forum: Support and Development
- Topic: Difference Between love.load() and Top of File?
- Replies: 3
- Views: 2031
Re: Difference Between love.load() and Top of File?
I believe one of the main points is that with love.load you can pass command line arguments to Love.
Please see: http://www.love2d.org/wiki/love.load This is where I got the information.
Please see: http://www.love2d.org/wiki/love.load This is where I got the information.
- Sat May 03, 2014 1:35 am
- Forum: Support and Development
- Topic: Grid displayed on Rendering?
- Replies: 8
- Views: 2988
Re: Grid displayed on Rendering?
Although this is not concerning this, when I'm moving my units w/ the camera attached I get unit lag only. The Grid renders fine, I'm thinking because I have a buffer in place. Is there a way to make the unit not lag? The unit has a fixed speed, when a key is pressed the unit is moved in a certain d...
- Fri May 02, 2014 7:59 pm
- Forum: Support and Development
- Topic: Grid displayed on Rendering?
- Replies: 8
- Views: 2988
Re: Grid displayed on Rendering?
So in the rendering I would draw the tiles at offsets such that x = positionX + (2*tilePosition) + 1 and Y? Or are you talking about when I set the quads?
- Fri May 02, 2014 2:40 am
- Forum: Support and Development
- Topic: Grid displayed on Rendering?
- Replies: 8
- Views: 2988
Re: Grid displayed on Rendering?
I don't think I quite understand how to do the spacing for these pictures. My current method of pulling graphics is based on the size of the tile doing a loop like: for j = 1, #map.tilesets[i].tiles do if b * o.tileWidth == o.tileset[i].imageWidth then a = a + 1 b = 1 end o.tile[j] = {} o.tile[j].pr...
- Fri May 02, 2014 1:55 am
- Forum: Support and Development
- Topic: Grid displayed on Rendering?
- Replies: 8
- Views: 2988
Grid displayed on Rendering?
Hello, I'm working on the display for my map and I've found that upon moving along the x direction, a strange graphical bug is encountered. Can anyone explain / fix this? Grid:render(lg) function Grid:render(lg) local floor = math.floor local buffer = 2 local x, y = self.camera:getPosition() local w...
- Fri Sep 06, 2013 10:39 pm
- Forum: Support and Development
- Topic: Issues with Metatables and Logging
- Replies: 5
- Views: 2943
Re: Issues with Metatables and Logging
Ah, i forgot that .syntax doesn't carry the class over. Thanks so much, I knew it was simple.
- Fri Sep 06, 2013 2:29 am
- Forum: Support and Development
- Topic: Issues with Metatables and Logging
- Replies: 5
- Views: 2943
Re: Issues with Metatables and Logging
Here's the .love. I believe a lot of the code is probably messy and needs to be redone entirely, it's probably the cause of my problem. I've been tweaking it for a few days now. Edit: Most of my questions were really on how to best implement these structural ideas. I would like to find the best impl...