Search found 243 matches

by MrFariator
Sun Feb 14, 2021 12:00 pm
Forum: Libraries and Tools
Topic: SUPER STRICT for LUA
Replies: 31
Views: 24362

Re: SUPER STRICT for LUA

Couldn't get that one to specifically trigger, so I'm assuming it's working now. However, now I found a new issue regarding comments: return function ( item, other ) if --[[other.isSlope or]] (other.isSolid and other.isPassable) then return "cross" elseif other.isSolid or other.isPlayer or...
by MrFariator
Fri Feb 05, 2021 9:35 am
Forum: General
Topic: how to check for errors in the syntax of scripts for love2d?
Replies: 9
Views: 3748

Re: how to check for errors in the syntax of scripts for love2d?

To add to ivan's response, you could also use Luacheck.
by MrFariator
Thu Jan 28, 2021 11:06 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 20139

Re: question about Love.js security

For any modern games, you can disassemble any game that uses Unity or Monogame with relative ease - so take your pick from all the games that opens up. They might not be Fortnite popular, but they are there. For copyright reasons, you are unlikely to find those games' source codes dumped github or e...
by MrFariator
Thu Jan 28, 2021 10:46 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 20139

Re: question about Love.js security

Here is a handy list, and it's probably incomplete. The list includes titles such as Doom, Doom 3, Diablo, Pokemon Red & Blue, Sonic the Hedgehog, among others. As you might notice, some of these were released by the developers (Doom), while others were reverse engineered.
by MrFariator
Thu Jan 28, 2021 10:31 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 20139

Re: question about Love.js security

Tons of games never see people decompiling or reverse engineering them, because they are not worth the effort. Could be because the game is not good enough (why dig into a bad game when you could do it with a good, or currently popular one?), has little appeal for reverse engineering (quiz or puzzle...
by MrFariator
Thu Jan 28, 2021 10:07 pm
Forum: General
Topic: attempt to perform arithmetic on field 'y' (a nil value)
Replies: 5
Views: 4725

Re: attempt to perform arithmetic on field 'y' (a nil value)

The problem is at the end of your RCar class' update method: function RCar:update(dt) -- ...rest of code RCar:collides() end Instead calling the function with an instance of the class (eq. writing "self:collides()"), you are passing the class itself to the function. With lua's syntax, what...
by MrFariator
Thu Jan 28, 2021 9:41 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 20139

Re: question about Love.js security

That's certainly one way to do it, and is effectively how many rom hack and modder communities exist today, but now not only are you asking players to provide their own means of loading the graphics... But you are also applying what is effectively a DRM scheme to protect your code? Frankly, this is ...
by MrFariator
Thu Jan 28, 2021 9:28 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 20139

Re: question about Love.js security

Just because you make it available for free doesn't stop Nintendo from come knocking on your project. What technologies you employ is irrelevant, as any cursory google search will show.
by MrFariator
Thu Jan 28, 2021 4:31 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 20139

Re: question about Love.js security

I will warn you though, that adds quite a bit of complexity to the game's development, and in worst case scenario might even make the game less fun to play if latency is any major concern. Quite a bit of effort to put into something when there is no guarantee you'll even get that many players, rende...
by MrFariator
Thu Jan 28, 2021 12:21 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 20139

Re: question about Love.js security

I think the main thing here is about how someone could basically take a love.js game, and rehost it on another website. Maybe even modify any legal notices (copyright year, credits) and some assets to effectively claim that whoever it is doing the ripping did the game themselves. Anyone who has some...