Search found 146 matches

by Skofo
Thu Mar 05, 2009 8:41 pm
Forum: Libraries and Tools
Topic: Döve - A Löve IDE
Replies: 16
Views: 21879

Re: Döve - A Löve IDE - v0.1 Demo

bartbes wrote:I ran it under WINE (try installing the visual basic 6 runtime)
Ahh, now it works. ^^

Not much, but hey, it's a start. ;)
by Skofo
Thu Mar 05, 2009 6:35 pm
Forum: Libraries and Tools
Topic: Döve - A Löve IDE
Replies: 16
Views: 21879

Re: Döve - A Löve IDE - v0.1 Demo

Awe, no Linux version. Doesn't even run under WINE. :death:

Looks good, anyway. Good job!
by Skofo
Wed Mar 04, 2009 3:40 am
Forum: Support and Development
Topic: Two instances of an animation sharing the same animation
Replies: 3
Views: 1944

Two instances of an animation sharing the same animation

Is there any way to circumvent this? I've asked on IRC and I got a suggestion from osuf this morning, but I was either really out of my head this morning or the solution was pretty complex. :shock: I think that his suggestion was to create a custom function to animate things. Either way, I'd appreci...
by Skofo
Wed Mar 04, 2009 1:17 am
Forum: Libraries and Tools
Topic: ragDÖLL Physics Demo
Replies: 4
Views: 4090

Re: ragDÖLL Physics Demo

Yay ragDOLLs! :ultraglee:

One thing: the ragdoll's particle-emitting foot falls off after half a minute.

EDIT: But you know that. ;)
by Skofo
Tue Mar 03, 2009 3:29 pm
Forum: Support and Development
Topic: sprite based physics?
Replies: 5
Views: 2648

Re: sprite based physics?

Motors.

Beware, though, raw physics-based characters are generally quite wobbly, especially with multiple parts.
by Skofo
Tue Mar 03, 2009 3:26 pm
Forum: Support and Development
Topic: sound question
Replies: 8
Views: 5765

Re: sound question

setVolume is used before you play a sound, I think.

I'm afraid that there isn't a way to stop a single sound. It's quite surprising, actually; you'd think there would be a way.
by Skofo
Tue Mar 03, 2009 3:23 pm
Forum: General
Topic: Typo in documentation
Replies: 3
Views: 2027

Re: Typo in documentation

There are a lot of typos in the documentation. I spellchecked the first dozen or so pages or so but there were still ten dozen left so I just said 'screw it'.

Is there a script or something that can recursively spellcheck websites?
by Skofo
Tue Mar 03, 2009 3:42 am
Forum: Libraries and Tools
Topic: Lövely Clouds
Replies: 11
Views: 10930

Re: Lövely Clouds

Kinda nice, nice, though I was hoping for something like a 2D version of the the PS3 game "flower" http://www.jp.playstation.com/scej/title/flowery/ . I think it can turn into a nice thing to just cloud watch, and see shapes forming into rabbits and dissipate. It's somewhat of a hard effe...
by Skofo
Tue Mar 03, 2009 3:35 am
Forum: Support and Development
Topic: Multi language game
Replies: 3
Views: 3877

Re: Multi language game

The simplest way about this is probably to use tables which keeps the words/phrases in each language, and then you can call the variables from those tables to write/check whatever you need to write/check. Simple example (for writing, checking phrases would require some extra code, but you should be ...
by Skofo
Tue Mar 03, 2009 3:19 am
Forum: Support and Development
Topic: help with a continuous script
Replies: 5
Views: 3882

Re: help with a continuous script

This is pretty much like your loading screen, minus the loading, plus buttons. You can check if your mouse is between the top left and bottom right coordinates of any buttons you have when you click, and if they are, go to the next screen. EDIT: Also, tutorials are better to be learned from, not cop...