Search found 211 matches
- Mon Mar 02, 2009 4:21 am
- Forum: General
- Topic: [Linux/Ubuntu] .love mime type AKA Double-click=Run
- Replies: 18
- Views: 8937
Re: [Linux/Ubuntu] .love mime type AKA Double-click=Run
Here are the icons, if you would like to add them. The "Vista" ones contain 16x16, 24x24, 32x32, 48x48 and 256x256. The non-Vista ones contain all those except 256x256. The game-icons should be used for the .love files. The love-icons are meant for the binary itself, but I don't know if t...
- Mon Mar 02, 2009 4:20 am
- Forum: General
- Topic: Typo in documentation
- Replies: 3
- Views: 2023
Re: Typo in documentation
File a report with the tracker, please: http://love2d.org/forum/tracker.php
- Mon Mar 02, 2009 2:34 am
- Forum: Support and Development
- Topic: Shape Drop - Ground Rotate Crashes
- Replies: 4
- Views: 2018
Re: Shape Drop - Ground Rotate Crashes
Sorry, missed that. It is because you place the shape 500 pixels from the center of the body and you're rotating around the center of the body. ground = love.physics.newBody(theWorld, 0, 550, 0) groundRect = love.physics.newRectangleShape(ground,500,0,500,5,groundAngle) Hmm. Now it rotates around a...
- Mon Mar 02, 2009 2:00 am
- Forum: Support and Development
- Topic: Shape Drop - Ground Rotate Crashes
- Replies: 4
- Views: 2018
Re: Shape Drop - Ground Rotate Crashes
The garbage collector will remove shapes that no longer have any references. However, it won't be removed from the physics engine. Please use destroy() on the old rectangle shape when you replace it. Would it, however, not be better to just rotate the shape instead of replacing it with a new one? S...
- Sun Mar 01, 2009 6:59 pm
- Forum: Support and Development
- Topic: Shape Drop - Ground Rotate Crashes
- Replies: 4
- Views: 2018
Shape Drop - Ground Rotate Crashes
Howdy! So, I'm working on a thing right now and so far it's going pretty good! But I'm encountering a little problem: one of the things I do, just out of the course of boredom and to prove I can, is to have the ground rotate when the player hits "g". Only 15 degrees and only once. But some...
- Sun Mar 01, 2009 5:39 am
- Forum: Libraries and Tools
- Topic: Navigating maps
- Replies: 9
- Views: 7494
Re: Navigating maps
Awesome. I really dig the retro feel to the entire thing, although it's a tad slowish for me.
But was the .zip-ing really necessary? It's one more step before I can play it.
But was the .zip-ing really necessary? It's one more step before I can play it.
- Sun Mar 01, 2009 5:37 am
- Forum: Libraries and Tools
- Topic: Lövely Clouds
- Replies: 11
- Views: 10914
Re: Lövely Clouds
That color of blue can and does exist in the sky. You're looking at late mid-day in the northern hemisphere around autumn.
Also this is nice. I think it would be a good background for a platform game, yes.
Also this is nice. I think it would be a good background for a platform game, yes.
- Sat Feb 28, 2009 5:06 am
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 40682
Re: Militia Defense (Beta)
You've insulted my X1400, sir! Pistols at dawn!osgeld wrote:what kind of ball suckage is 1280x800
normal res is 1280x720, 960 or 1024
sounds like some ati and or mac crap to me
- Sat Feb 28, 2009 2:36 am
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 40682
Re: Militia Defense (Beta)
Oh, no support for 1280x800? Then I can't look at it. Suckage.
- Tue Feb 24, 2009 8:48 am
- Forum: Libraries and Tools
- Topic: CAMERA: scrolling and scaling
- Replies: 50
- Views: 40682
Re: CAMERA: scrolling and scaling
Honestly I emphatically and whole-heartedly vote that Camera be made a standard part of Love. This is probably the most useful library yet.