Search found 211 matches

by Xcmd
Mon Mar 02, 2009 4:21 am
Forum: General
Topic: [Linux/Ubuntu] .love mime type AKA Double-click=Run
Replies: 18
Views: 8937

Re: [Linux/Ubuntu] .love mime type AKA Double-click=Run

Here are the icons, if you would like to add them. The "Vista" ones contain 16x16, 24x24, 32x32, 48x48 and 256x256. The non-Vista ones contain all those except 256x256. The game-icons should be used for the .love files. The love-icons are meant for the binary itself, but I don't know if t...
by Xcmd
Mon Mar 02, 2009 4:20 am
Forum: General
Topic: Typo in documentation
Replies: 3
Views: 2023

Re: Typo in documentation

File a report with the tracker, please: http://love2d.org/forum/tracker.php
by Xcmd
Mon Mar 02, 2009 2:34 am
Forum: Support and Development
Topic: Shape Drop - Ground Rotate Crashes
Replies: 4
Views: 2018

Re: Shape Drop - Ground Rotate Crashes

Sorry, missed that. It is because you place the shape 500 pixels from the center of the body and you're rotating around the center of the body. ground = love.physics.newBody(theWorld, 0, 550, 0) groundRect = love.physics.newRectangleShape(ground,500,0,500,5,groundAngle) Hmm. Now it rotates around a...
by Xcmd
Mon Mar 02, 2009 2:00 am
Forum: Support and Development
Topic: Shape Drop - Ground Rotate Crashes
Replies: 4
Views: 2018

Re: Shape Drop - Ground Rotate Crashes

The garbage collector will remove shapes that no longer have any references. However, it won't be removed from the physics engine. Please use destroy() on the old rectangle shape when you replace it. Would it, however, not be better to just rotate the shape instead of replacing it with a new one? S...
by Xcmd
Sun Mar 01, 2009 6:59 pm
Forum: Support and Development
Topic: Shape Drop - Ground Rotate Crashes
Replies: 4
Views: 2018

Shape Drop - Ground Rotate Crashes

Howdy! So, I'm working on a thing right now and so far it's going pretty good! But I'm encountering a little problem: one of the things I do, just out of the course of boredom and to prove I can, is to have the ground rotate when the player hits "g". Only 15 degrees and only once. But some...
by Xcmd
Sun Mar 01, 2009 5:39 am
Forum: Libraries and Tools
Topic: Navigating maps
Replies: 9
Views: 7494

Re: Navigating maps

Awesome. I really dig the retro feel to the entire thing, although it's a tad slowish for me.

But was the .zip-ing really necessary? It's one more step before I can play it.
by Xcmd
Sun Mar 01, 2009 5:37 am
Forum: Libraries and Tools
Topic: Lövely Clouds
Replies: 11
Views: 10914

Re: Lövely Clouds

That color of blue can and does exist in the sky. You're looking at late mid-day in the northern hemisphere around autumn.

Also this is nice. I think it would be a good background for a platform game, yes. :D
by Xcmd
Sat Feb 28, 2009 5:06 am
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40682

Re: Militia Defense (Beta)

osgeld wrote:what kind of ball suckage is 1280x800

normal res is 1280x720, 960 or 1024

sounds like some ati and or mac crap to me
You've insulted my X1400, sir! Pistols at dawn!
by Xcmd
Sat Feb 28, 2009 2:36 am
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40682

Re: Militia Defense (Beta)

Oh, no support for 1280x800? Then I can't look at it. Suckage.
by Xcmd
Tue Feb 24, 2009 8:48 am
Forum: Libraries and Tools
Topic: CAMERA: scrolling and scaling
Replies: 50
Views: 40682

Re: CAMERA: scrolling and scaling

Honestly I emphatically and whole-heartedly vote that Camera be made a standard part of Love. This is probably the most useful library yet.