Search found 211 matches
- Tue Mar 03, 2009 9:33 pm
- Forum: General
- Topic: Pimping the wiki!
- Replies: 6
- Views: 2632
Re: Create a background for the wiki!
Hmm... I'll have to see what I can whip up...
- Tue Mar 03, 2009 5:18 am
- Forum: Support and Development
- Topic: Drawing primitives like circles and rectangles
- Replies: 19
- Views: 13248
Re: Drawing primitives like circles and rectangles
Welp I'm out of ideas. Unless somehow you guys have Lua installed already and your version is over-writing Love's version. Or vice-versa. But I'd thought Love called a self-contained Lua implementation...
- Mon Mar 02, 2009 6:10 pm
- Forum: Support and Development
- Topic: sprite based physics?
- Replies: 5
- Views: 2642
Re: sprite based physics?
You can use separate images, yeah. It's not that hard. You'd probably want to use the various Joint functionalities. I've been thinking about poking at it, but I'm leery of the physics engine. I make it fall down and go boom a lot. So you're basically wanting to do ragdoll physics, yah? I think that...
- Mon Mar 02, 2009 5:57 pm
- Forum: Libraries and Tools
- Topic: Snippet: Click Grid
- Replies: 3
- Views: 2623
Re: Snippet: Click Grid
Thanks, rude.rude wrote:Dot loveified.
- Mon Mar 02, 2009 5:56 pm
- Forum: Support and Development
- Topic: Drawing primitives like circles and rectangles
- Replies: 19
- Views: 13248
Re: Drawing primitives like circles and rectangles
Query: are any of you having this problem running a 32-bit operating system or a 64-bit? And, yes, there IS a 64-bit XP.
- Mon Mar 02, 2009 5:51 pm
- Forum: Support and Development
- Topic: script {help} mouse clicking
- Replies: 8
- Views: 3736
Re: script {help} mouse clicking
(...) and please dont take this too personally, in my years of LUA systems + noobies (...) Then you must know it is Lua, not LUA, but that is not very important. Yup. They do actually go out of their way on the Lua website to ask you to please not write it upper-case. (...) (btw use the tab key, it...
- Mon Mar 02, 2009 10:54 am
- Forum: General
- Topic: [Linux/Ubuntu] .love mime type AKA Double-click=Run
- Replies: 18
- Views: 8937
- Mon Mar 02, 2009 8:44 am
- Forum: Support and Development
- Topic: Drawing primitives like circles and rectangles
- Replies: 19
- Views: 13248
Re: Drawing primitives like circles and rectangles
Just to help with trouble-shooting, I'm running Ubuntu 8.10 32-bit with Love 0.5.0 and whatever version of Lua comes with it. Worked fine for me. function draw() love.graphics.rectangle(love.draw_line, 100, 100, 200, 200) end That's all I had in my game file. I made a new one expressly for the purpo...
- Mon Mar 02, 2009 8:39 am
- Forum: Support and Development
- Topic: script {help} mouse clicking
- Replies: 8
- Views: 3736
Re: script {help} mouse clicking
Okie dokie, if we're done chiding the poor guy's coding style--I remember sucking at formatting when I first started :megagrin: --let's see if we can actually be of some help. As far as I can see, the issue is probably that you've got TWO instances of function mousepressed. The first one is probably...
- Mon Mar 02, 2009 4:30 am
- Forum: Libraries and Tools
- Topic: Snippet: Click Grid
- Replies: 3
- Views: 2623
Snippet: Click Grid
function load() local f = love.graphics.newFont(love.default_font, 12) love.graphics.setFont(f) mouseClickText = "Mouse Clicked at: 0, 0" mouseX = 0 mouseY = 0 end function update(dt) if love.mouse.isDown(love.mouse_left) then x = love.mouse.getX() y = love.mouse.getY() if love.mouse.getY...