Search found 48 matches

by philnelson
Thu Feb 12, 2009 1:06 am
Forum: General
Topic: LOVE Licensing Question
Replies: 5
Views: 9581

Re: LOVE Licensing Question

If you intend to retain no ownership over the original code, you can simply state "I release this code into the public domain". If you'd like to retain some of your rights as creator, you can learn a whole lot by visiting Creative Commons: http://creativecommons.com.
by philnelson
Mon Feb 09, 2009 11:07 pm
Forum: Libraries and Tools
Topic: Löve Splash Screen (code)
Replies: 16
Views: 10999

Re: Löve Splash Screen (code)

The current splash screen is a pun on that popular phrase.

Anywho, if someone wants to modify it to say that instead, please do. The code is 100% free.
by philnelson
Mon Feb 09, 2009 11:04 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942598

Re: Distributing your games (making a .love file)

That would work nicely. Is the OS X package code available anywhere? It is apparently not in the main SVN repository.
by philnelson
Mon Feb 09, 2009 7:02 pm
Forum: Libraries and Tools
Topic: Löve Splash Screen (code)
Replies: 16
Views: 10999

Re: Löve Splash Screen (code)

I double-click to run .love files all the time. It works great on OS X, as well. It seems like the problem is more with windows not accepting folders with the .love suffix, which the OS X.app does. Why shouldn't it work both ways? How does the linux binary work? @mike: That's more or less what the s...
by philnelson
Mon Feb 09, 2009 1:41 am
Forum: Libraries and Tools
Topic: Löve Splash Screen (code)
Replies: 16
Views: 10999

Re: Löve Splash Screen (code)

I'm confused as to how this is "wrong-packaged", the only thing that is different about it than the tutorial states is that it ends with the suffix .love.zip instead of simply .love.
by philnelson
Sun Feb 08, 2009 8:27 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942598

Re: Distributing your games (making a .love file)

I'm a mac user, so I'm coming at it from what is probably a slightly different perspective than the rest of you. For a platform like Mac OS X there shouldn't be more than one file that a user has to drag and drop into their ~/Applications folder to install the game. That is what Mac users expect, an...
by philnelson
Sun Feb 08, 2009 8:02 pm
Forum: Libraries and Tools
Topic: Löve Splash Screen (code)
Replies: 16
Views: 10999

Löve Splash Screen (code)

I've started working on a Löve Splash Screen, for displaying in front of games. It's really simple, but I kinda like it. I know the animation is far from effecient, but I'm sure one of you can clean it up. Included is the quick little jingle I made in GarageBand. Any of my work in this package I her...
by philnelson
Sun Feb 08, 2009 6:15 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942598

Re: Distributing your games (making a .love file)

Is there any way to package them with the Love launcher, so the user only has to download one file? Otherwise it can be confusing on the user end. Why would they need this Love thing? What does it do? These are questions the end user shouldn't need to ask.
by philnelson
Sun Feb 08, 2009 12:09 am
Forum: Support and Development
Topic: Referring to individual sprites of the same time
Replies: 6
Views: 2662

Re: Referring to individual sprites of the same time

Thanks very much, everyone. This helped me quite a bit. I'll share actual code once I get something working.
by philnelson
Sun Feb 08, 2009 12:04 am
Forum: Support and Development
Topic: Referring to individual sprites of the same time
Replies: 6
Views: 2662

Re: Referring to individual sprites of the same time

Thanks for the ideas, guys, what I'm having the trouble with is changing that setting on the fly. How can something START as invisible and become visible? I generate the tiles like this: i = 0 for j=1, map_height, 1 do for k=1, map_width, 1 do i = i + 1 x = k y = j tiles[i] = {x=x,y=y,type='empty',s...