Search found 147 matches
- Tue Aug 18, 2015 5:18 am
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 21270
Re: Turtle: Invaders
Another beta is released, with some more fixes and additions: Added Astronomic Added Polybius (he's now fully completed, shield, ability, etc) Synced up ability uses (don't know how I forgot this one) Remember how you get combos? Yeah well, they work as they should now. The score is multiplied for e...
- Mon Aug 17, 2015 3:48 am
- Forum: Ports
- Topic: LövePotion - LÖVE on 3DS Homebrew
- Replies: 46
- Views: 114704
Re: LövePotion - Love2D on 3DS Homebrew
I currently have Ironhax running, and even had to use TubeHax (just to install Ironhax though). Both work perfectly!
- Wed Aug 12, 2015 8:21 am
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 21270
Re: Turtle: Invaders
As usual, the latest beta is in the top post. Changelog: Exiting and re-entering the game with Hugo's ability active would allow wrapping still Updated Qwerty stuff Fixed a crash on loading Highscores for the first boot Fixed a bug where the shotgun kill on one bat at close range made a x3 combo Fix...
- Mon Aug 10, 2015 3:23 pm
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 21270
Re: Turtle: Invaders
@Qub that's okay!
Furthermore, the latest version is in the OP from yesterday afternoon.
Furthermore, the latest version is in the OP from yesterday afternoon.
- Mon Aug 10, 2015 4:58 am
- Forum: Ports
- Topic: LövePotion - LÖVE on 3DS Homebrew
- Replies: 46
- Views: 114704
Re: LövePotion - Love2D on 3DS Homebrew
Just got Ironfall Invasion! I'm super hyped for Ironhax and Löve Potion! Two questions:
1) Is the touch screen always reserved for the console, or can it be drawn to?
2) How do you run a .love file or main.lua using Löve Potion?
1) Is the touch screen always reserved for the console, or can it be drawn to?
2) How do you run a .love file or main.lua using Löve Potion?
- Sun Aug 09, 2015 7:37 pm
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 21270
Re: Turtle: Invaders
Nixola, Thanks for that. Oddly it didn't crash for me (but I deleted my settings anyway to be sure and it still didn't crash). Anyhow, I moved those variables elsewhere (main.lua before anything loads just to be safe--totally not hacky or anything ;) ) Here's a new version with synced powerups on ne...
- Sat Aug 08, 2015 8:39 pm
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 21270
Re: Turtle: Invaders
Hi all, After pondering over this decision, I've decided to release the current beta of Turtle: Invaders. The reason is that I don't have too many testers (Me and 4 others) and we're not always active about testing (mainly due to life and such, but development is done asap when I'm off of work). So,...
- Sat Aug 08, 2015 8:06 pm
- Forum: General
- Topic: Damage effect show problem!
- Replies: 5
- Views: 2741
Re: Damage effect show problem!
Tetsuken, try the following: function EffectUpdate(t) if effectlist ~= nil then for i = #effectlist, 1, -1 do if effectlist[i] then if effectlist[i].time > effectlist[i].duration then -- problem here index nil continues table.remove(effectlist, i) else effectlist[i].time = effectlist[i].time + t*400...
- Mon Aug 03, 2015 5:01 am
- Forum: Games and Creations
- Topic: Turtle Tale
- Replies: 0
- Views: 1317
Turtle Tale
Hi all, Last month I ran a poll from this forum and on another I go to get feedback on if I should remake my old game, "Turtle: Puzzles". The results showed really wanted to have it remade and turned into something new. Now, I have decided to make a thread here dedicated to any interesting...
- Tue Jul 28, 2015 10:21 pm
- Forum: Support and Development
- Topic: [LoveFrames] KeyPress to click a button.
- Replies: 1
- Views: 1408
Re: [LoveFrames] KeyPress to click a button.
Since NextTextButton is not a local variable, you can easily do:
Code: Select all
function love.keypressed(key)
--change " " to any key you want, or keep is as spacebar if you want
if key == " " then
NextTextButton:OnClick()
end
end