Search found 3441 matches

by zorg
Mon Jan 04, 2016 3:48 pm
Forum: General
Topic: Surprise Monday City Generator Jam!
Replies: 8
Views: 3573

Re: Surprise Monday City Generator Jam!

Any restrictions regarding the generation's prerequisites, as in,
Can it be based on prng only?
Can it be parametric?
Can it be both? (procedurally generated)
by zorg
Sun Jan 03, 2016 7:05 pm
Forum: Support and Development
Topic: Making a Bullet Hell
Replies: 11
Views: 9031

Re: Making a Bullet Hell

A few things; RedcanShootEnemyTimer = canShootEnemyTimerMax -- You probably wanted RedcanShootEnemyTimerMax there, though currently, both values are the same. love.graphics.setScreen('top') -- apart from this not being a method löve gives... did you load TLfres or something into the love.graphics ta...
by zorg
Fri Jan 01, 2016 3:48 pm
Forum: Support and Development
Topic: Making a Bullet Hell
Replies: 11
Views: 9031

Re: Making a Bullet Hell

Hi there! Besides me being a tiny bit biased thanks to looking into how danmakufu works, i think i can try explain a few things. :3 Or at least, ramble a bit hoping some stuff will help you out The easier questions relate to how advanced you want your bullet scripts to be; With just one shot, you of...
by zorg
Thu Dec 31, 2015 8:49 pm
Forum: Support and Development
Topic: Hellow, and help xD
Replies: 5
Views: 2327

Re: Hellow, and help xD

Also besides this is there a good tutorial somewhere of instructions on how to build the latest love (0.10.0) on windows? So in a later part i could add some custom lua libraries inside the game? If the libraries are lua libraries, as in, lua files, you can require them without needing to modify lö...
by zorg
Wed Dec 30, 2015 9:42 am
Forum: Support and Development
Topic: MSAA smoothing movement?
Replies: 13
Views: 3875

Re: MSAA smoothing movement?

I modified the test code a bit, and on my pc (win7x64, with love 0.10.0 64bit; two nvidia gpus, >1 screen) i get the following results: (Only modifications i did was to disable the sleep in love.run if and only if vsync was on; i attached the love file also.) windowed msaa 0,1,2,4 vsync ON - stutter...
by zorg
Mon Dec 28, 2015 11:10 pm
Forum: General
Topic: HTTP Requests using Parse.com or similar
Replies: 3
Views: 853

Re: HTTP Requests using Parse.com or similar

A minute addenda, löve already has luasocket included... you just have to include it yourself :3 (see what i did there?)
by zorg
Sun Dec 27, 2015 3:00 pm
Forum: Support and Development
Topic: Problem getting a .love file to work as an .exe
Replies: 4
Views: 1756

Re: Problem getting a .love file to work as an .exe

I unzipped only the DiverFrog.exe and the dll-s to a folder, and it worked fine for me; what issues do you have with it specifically?
by zorg
Fri Dec 25, 2015 8:24 pm
Forum: General
Topic: What is your background?
Replies: 21
Views: 14007

Re: What is your background?

I wanted to be an inventor myself when i was a kid, kinda still want to... :3 Learned some programming with the ZX spectrum when i was around 8, nothing too fancy though, just basic loops and conditionals... how to draw a flag, and stuff; my dad wrote a slow lightpen-tracer once, but hat had zero re...
by zorg
Fri Dec 25, 2015 8:09 pm
Forum: General
Topic: Having trouble with code
Replies: 1
Views: 965

Re: Having trouble with code

Other than the fact that you don't seem to call p:draw() in love.draw, i see only two additional issues. First, you should make the Player table local, and return it at the end of the file, so you don't declare globals all over the place, like so: -- in player.lua local Player = {} ... return Player...
by zorg
Thu Dec 24, 2015 7:20 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 91532

Re: Post-0.10.0 feature wishlist

A good way to do is to just integrate any well used and made community module into the love code. Then why not just release a wrapper lib for those external libraries, which would basically do this: love.whatever = require 'lib.whatever' Then the job of maintaining the libs would remain separate fr...