Any restrictions regarding the generation's prerequisites, as in,
Can it be based on prng only?
Can it be parametric?
Can it be both? (procedurally generated)
Search found 3441 matches
- Mon Jan 04, 2016 3:48 pm
- Forum: General
- Topic: Surprise Monday City Generator Jam!
- Replies: 8
- Views: 3573
- Sun Jan 03, 2016 7:05 pm
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9031
Re: Making a Bullet Hell
A few things; RedcanShootEnemyTimer = canShootEnemyTimerMax -- You probably wanted RedcanShootEnemyTimerMax there, though currently, both values are the same. love.graphics.setScreen('top') -- apart from this not being a method löve gives... did you load TLfres or something into the love.graphics ta...
- Fri Jan 01, 2016 3:48 pm
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9031
Re: Making a Bullet Hell
Hi there! Besides me being a tiny bit biased thanks to looking into how danmakufu works, i think i can try explain a few things. :3 Or at least, ramble a bit hoping some stuff will help you out The easier questions relate to how advanced you want your bullet scripts to be; With just one shot, you of...
- Thu Dec 31, 2015 8:49 pm
- Forum: Support and Development
- Topic: Hellow, and help xD
- Replies: 5
- Views: 2327
Re: Hellow, and help xD
Also besides this is there a good tutorial somewhere of instructions on how to build the latest love (0.10.0) on windows? So in a later part i could add some custom lua libraries inside the game? If the libraries are lua libraries, as in, lua files, you can require them without needing to modify lö...
- Wed Dec 30, 2015 9:42 am
- Forum: Support and Development
- Topic: MSAA smoothing movement?
- Replies: 13
- Views: 3875
Re: MSAA smoothing movement?
I modified the test code a bit, and on my pc (win7x64, with love 0.10.0 64bit; two nvidia gpus, >1 screen) i get the following results: (Only modifications i did was to disable the sleep in love.run if and only if vsync was on; i attached the love file also.) windowed msaa 0,1,2,4 vsync ON - stutter...
- Mon Dec 28, 2015 11:10 pm
- Forum: General
- Topic: HTTP Requests using Parse.com or similar
- Replies: 3
- Views: 853
Re: HTTP Requests using Parse.com or similar
A minute addenda, löve already has luasocket included... you just have to include it yourself (see what i did there?)
- Sun Dec 27, 2015 3:00 pm
- Forum: Support and Development
- Topic: Problem getting a .love file to work as an .exe
- Replies: 4
- Views: 1756
Re: Problem getting a .love file to work as an .exe
I unzipped only the DiverFrog.exe and the dll-s to a folder, and it worked fine for me; what issues do you have with it specifically?
- Fri Dec 25, 2015 8:24 pm
- Forum: General
- Topic: What is your background?
- Replies: 21
- Views: 14007
Re: What is your background?
I wanted to be an inventor myself when i was a kid, kinda still want to... :3 Learned some programming with the ZX spectrum when i was around 8, nothing too fancy though, just basic loops and conditionals... how to draw a flag, and stuff; my dad wrote a slow lightpen-tracer once, but hat had zero re...
- Fri Dec 25, 2015 8:09 pm
- Forum: General
- Topic: Having trouble with code
- Replies: 1
- Views: 965
Re: Having trouble with code
Other than the fact that you don't seem to call p:draw() in love.draw, i see only two additional issues. First, you should make the Player table local, and return it at the end of the file, so you don't declare globals all over the place, like so: -- in player.lua local Player = {} ... return Player...
- Thu Dec 24, 2015 7:20 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91532
Re: Post-0.10.0 feature wishlist
A good way to do is to just integrate any well used and made community module into the love code. Then why not just release a wrapper lib for those external libraries, which would basically do this: love.whatever = require 'lib.whatever' Then the job of maintaining the libs would remain separate fr...