Search found 1911 matches

by ivan
Thu Sep 13, 2012 12:40 pm
Forum: Support and Development
Topic: Physics - Center of a Body
Replies: 6
Views: 1660

Re: Physics - Center of a Body

As far as I know, the way ragdolls are usually animated is by pre-defining the joint angles/translations for each keyframe. Then you adjust the joint angles/translations to transition between frames. And also the collision should work fine by using physical bodies. If you use setPosition or setLinea...
by ivan
Thu Sep 13, 2012 7:28 am
Forum: Support and Development
Topic: Native GUI engine, perhaps?
Replies: 13
Views: 3069

Re: Native GUI engine, perhaps?

I think most games require their own unique flavor of GUI (both visually and in terms of functionality) so the idea of having a default GUI system in place might not turn out to be very useful for most projects (unless you are programming something very GUI heavy in which case Love2D might not be th...
by ivan
Thu Sep 13, 2012 5:09 am
Forum: Support and Development
Topic: Physics - Center of a Body
Replies: 6
Views: 1660

Re: Physics - Center of a Body

So, is there i possibility to change the center of the body's coordinate system or do i have to set the 4 vertices on my own? That would be very inconvenient since you'll have to re-create shapes each frame. I think you may be approaching a more general problem in the wrong way. If you have to manu...
by ivan
Wed Sep 12, 2012 7:07 pm
Forum: Support and Development
Topic: Physics - Center of a Body
Replies: 6
Views: 1660

Re: Physics - Center of a Body

I think there's a difference between the center of mass and the ORIGIN of the body's coordinate system (which affects the positions of vertices, etc)
by ivan
Thu Sep 06, 2012 4:38 am
Forum: General
Topic: The Valve/Steam thread
Replies: 15
Views: 4468

Re: Steam Greenlight Submit Fee ($100)

Do companies that use Steam have to pay a fee or a split when the game is actually being sold on it? Yes, there is a split of course. Steam is really not a democratic universe. They have particular tastes concerning Indie games. I remember some more or less know indie games have their games refused...
by ivan
Wed Sep 05, 2012 3:07 pm
Forum: General
Topic: The Valve/Steam thread
Replies: 15
Views: 4468

Re: Steam Greenlight Submit Fee ($100)

I think the biggest drawback is that even paying the fee could be wasted money if even Steam isn't interested/don't like that game and the project is actually good. Yes, that's true. This could end a small cash cow for Valve without have some real pressure for approval Nah, I believe they said that...
by ivan
Wed Sep 05, 2012 2:14 pm
Forum: General
Topic: The Valve/Steam thread
Replies: 15
Views: 4468

Re: Steam Greenlight Submit Fee ($100)

Most devs would probably agree with the fee.
Without the fee Greenlight would fill up with thousands of hobbyist prototypes which makes it very hard to get exposure on there (unless you're Project Zomboid and your game already has a massive following).
by ivan
Mon Aug 27, 2012 11:18 am
Forum: General
Topic: Has anyone acheived a Minecraft-like voxel engine?
Replies: 21
Views: 11299

Re: Has anyone acheived a Minecraft-like voxel engine?

Speaking of which, Minecraft has to calculate the 3D spacial location of thousands upon thousands of points every frame and then draw thousands upon thousands of warped images. Somehow Java is really really really fast at this stuff. Sadly Löve is not. How I wish Löve were as fast as Java. I'm pret...
by ivan
Mon Aug 27, 2012 6:30 am
Forum: Support and Development
Topic: Lua for Programmers (Tutorial Series)
Replies: 16
Views: 3478

Re: Lua for Programmers (Tutorial Series)

Not bad, good intro articles there. I think you may have a typo here: That means that instead of half-open ranges ([0, length)), closed ranges ([1, length]) are used. Shouldn't it say: That means that instead of half-open ranges ([0, length - 1]), closed ranges ([1, length]) are used. Also: ipairs i...