Search found 3441 matches

by zorg
Tue Aug 29, 2023 11:07 am
Forum: General
Topic: Collision library that take rotation in to account
Replies: 14
Views: 5389

Re: Collision library that take rotation in to account

So, let's forget for now about any separate collision related bodies or shapes. You have one rectangular sprite for the cannon. It has some x and y coords that correspond to some point on itself; center / topleft, doesn't matter which. For movement, you calculate how much it needs to move, and in wh...
by zorg
Mon Aug 28, 2023 11:30 pm
Forum: General
Topic: Collision library that take rotation in to account
Replies: 14
Views: 5389

Re: Collision library that take rotation in to account

Thanks a lot. I'll look in to ConvexPolygonShapes then. That said, according to the docs, "Most shapes will be centered on the point (x,y)." To me, that says that the positioning is based on the centroid of the shapes, not their topleft that you expect for some reason. When I create the r...
by zorg
Mon Aug 28, 2023 11:15 pm
Forum: Support and Development
Topic: How to add a C library in linux?
Replies: 3
Views: 1189

Re: How to add a C library in linux?

Do you need to modify löve itself though? Can you not just require in the c library?
by zorg
Mon Aug 28, 2023 1:57 pm
Forum: General
Topic: Collision library that take rotation in to account
Replies: 14
Views: 5389

Re: Collision library that take rotation in to account

OP post I'm assuming your shape is a polygonshape in HC due to you talking about rectangles. I looked at the code of HC and i'm assuming the move function you were looking for is in fact ConvexPolygonShape:move on line 327 of shapes.lua Also, ConvexPolygonShape:rotate takes in two extra parameters ...
by zorg
Sat Aug 26, 2023 10:49 pm
Forum: Support and Development
Topic: Not Tiled doesn't work with sti
Replies: 3
Views: 995

Re: Not Tiled doesn't work with sti

The error shows that your image path contains a .. in it;

File paths can't contain .. as far as i know, so you might want to check some settings so that the paths for the images for your maps are referenced in a specific way.
by zorg
Thu Aug 17, 2023 2:49 pm
Forum: General
Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
Replies: 103
Views: 34760

Re: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )

I agree with the company making money off of licensed stuff point being bad; if you had the means to build up the model yourself though, and only used appropriately licensed stuff (even just your own code), i wouldn't agree against using that machine learning thing (which isn't really AI, regardless...
by zorg
Thu Aug 17, 2023 5:24 am
Forum: General
Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
Replies: 103
Views: 34760

Re: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )

But you can not trust the license of chatGPT content. All its 'created' content is remixed from unknown sources witht unknown licenses. Aren't people do same thing? Yes, but: 1. Even that has limitations under laws of countries (e.g. for fan created content of IP people don't, the US has fair use l...
by zorg
Sun Aug 06, 2023 4:13 pm
Forum: Support and Development
Topic: Install Love2D to Raspberry Pi 400
Replies: 21
Views: 6100

Re: Install Love2D to Raspberry Pi 400

I found a thread about it but last message was 2017 or so... and i couldn't load in the webpage either, though that might be on my end only.
by zorg
Thu Aug 03, 2023 3:24 am
Forum: General
Topic: Self-hosting Löve2d Environment for Educational Purposes
Replies: 11
Views: 3577

Re: Self-hosting Löve2d Environment for Educational Purposes

(for audio: wav/mp3/ogg/all formats modplugtracker supports loading/importing) (for images: jpg,png,bmp,tga,hdr/pic,exr plus compressed(-on-gpu) formats i.e. dxt/bc/etc/eac/pvr/astc variants) Thank you! Given that löve2d is resolution-independent, I would have expected some vector-graphic format to...
by zorg
Wed Aug 02, 2023 5:05 am
Forum: General
Topic: Self-hosting Löve2d Environment for Educational Purposes
Replies: 11
Views: 3577

Re: Self-hosting Löve2d Environment for Educational Purposes

How do people currently make music and graphics for their love2d games? Most likely using external applications, and there's a lot of those, considering the formats löve supports. (for audio: wav/mp3/ogg/all formats modplugtracker supports loading/importing) (for images: jpg,png,bmp,tga,hdr/pic,exr...