Search found 84 matches

by Ragzouken
Wed Apr 10, 2013 2:26 pm
Forum: Support and Development
Topic: How I do a moving background?
Replies: 2
Views: 2246

Re: How I do a moving background?

I think the Gamera library (viewtopic.php?f=5&t=12033) will do what you want most easily.
by Ragzouken
Tue Apr 09, 2013 8:29 am
Forum: Support and Development
Topic: player controls in love.update vs. love.keypressed/released
Replies: 18
Views: 13367

Re: player controls in love.update vs. love.keypressed/relea

Neither method is particularly demanding at all. Use whichever allows you to write the nicest code.
by Ragzouken
Mon Apr 08, 2013 11:59 pm
Forum: Support and Development
Topic: Camera following sprite.
Replies: 6
Views: 5016

Re: Camera following sprite.

Honestly, just use the HUMP library: https://www.love2d.org/wiki/HUMP

It will save you so much time and effort; getting camera transforms right can be a massive pain in the ass. In HUMP you just set the camera x,y and do camera:attach() / camera:detach() when drawing non-ui stuff.
by Ragzouken
Mon Apr 08, 2013 11:55 pm
Forum: Support and Development
Topic: Framerate increases when window is not in focus
Replies: 13
Views: 7983

Re: Framerate increases when window is not in focus

You should post a .love where this can be observed/checked by someone - it sounds like you aren't using dt correctly, as bartbes suggested. When you vary things by time you should have a factor of dt in there. function love.update(dt) x = x + 7 * dt -- dt is the amount of time in seconds that has pa...
by Ragzouken
Mon Apr 08, 2013 4:41 pm
Forum: General
Topic: [Question]Text areas in löve
Replies: 3
Views: 1827

Re: [Question]Text areas in löve

I'm assuming you're working from not knowing anything here, so check out these two libraries:

https://www.love2d.org/wiki/Quickie - Quick and easy, but limited
https://www.love2d.org/wiki/L%C3%B6ve_Frames - A bit more complicated, but seems to be the most mature GUI stuff for LÖVE
by Ragzouken
Sun Apr 07, 2013 5:53 pm
Forum: Support and Development
Topic: Pixel effects and alpha values
Replies: 1
Views: 709

Re: Pixel effects and alpha values

In your shader you need to make use of the alpha value in the colour input - otherwise drawing the block with varying alpha will have no effect.

You probably want:

Code: Select all

vec4 pixel = Texel(tex, tc) * color;
by Ragzouken
Sun Apr 07, 2013 12:32 am
Forum: Support and Development
Topic: Miscellaneous Bug
Replies: 2
Views: 1892

Re: Miscellaneous Bug

function menu:update(dt) if self:checkHov(height/2 - 95, 1, dt) then self:play_b -- you've forgotten something! elseif self:checkHov(height/2 - 45, 2, dt) then love.event.quit() elseif self:checkHov(height/2 + 5, 3, dt) then self:vol_change(love.mouse.getX(), love.mouse.getY()) end end Maybe you di...
by Ragzouken
Sat Apr 06, 2013 12:20 pm
Forum: Support and Development
Topic: Copying an inclined area to a horizontal one?
Replies: 3
Views: 2145

Re: Copying an inclined area to a horizontal one?

You found a solution whilst I was writing this, but I'll post it anyway for anyone who might be interested: It will be possible will Geometry, which I understand will be in 0.9.0, so if it's not urgent then I'd hold your horses on patching love yourself. You could hack it will a pixel effect, but th...
by Ragzouken
Thu Apr 04, 2013 9:47 am
Forum: Games and Creations
Topic: Quick puzzles with a "motivational sidebar"
Replies: 2
Views: 1849

Re: Quick puzzles with a "motivational sidebar"

Interesting idea, but to win I have to pay attention to the right hand side, and ignore the left; I think this could only work with more integration between the two sides.
by Ragzouken
Tue Apr 02, 2013 3:40 pm
Forum: General
Topic: Why Love?
Replies: 19
Views: 8047

Re: Why Love?

I came for the ease of getting something on the screen in no time, I stayed for the third party libraries and ridiculously accessible pixel effects.