Search found 72 matches
- Fri Aug 12, 2011 3:53 am
- Forum: Games and Creations
- Topic: Plazma
- Replies: 17
- Views: 6835
Re: Plazma
I can already hear the trash talking... Good luck, I'll be keeping an eye on this project for sure.
- Mon Aug 08, 2011 4:40 pm
- Forum: Libraries and Tools
- Topic: LuAstar, a simple A* pathfinding class
- Replies: 37
- Views: 18905
Re: LuAstar, a simple A* pathfinding class
You could lay out a grid of nodes and when the sprite moves to the node that contains the pixel in question it moves from the center of the node to the pixel. Or some such thing.
- Sun Aug 07, 2011 8:10 pm
- Forum: Libraries and Tools
- Topic: LuAstar, a simple A* pathfinding class
- Replies: 37
- Views: 18905
Re: LuAstar, a simple A* pathfinding class
Since you are hard-coding " the nodes to be "tiles in a grid" and the neighbors to be "either the 4 or 8 tiles touching a given one, you are making the algorithm less usable. I wouldn't call it less usable. He did preface it as "a simple A*..", I would say his take on ...
- Thu Aug 04, 2011 1:09 am
- Forum: Games and Creations
- Topic: CodeName: DontGoLeft
- Replies: 28
- Views: 7632
Re: CodeName: DontGoLeft
DAMN YOU FRAMEBUFFERS! i think you have a Po2 issue:P
- Wed Aug 03, 2011 11:04 pm
- Forum: Games and Creations
- Topic: Hex Planetoid Mining Sim
- Replies: 17
- Views: 10513
Hex Planetoid Mining Sim
I've started work on another game. One that I actually plan on seeing through this time. It's planned to be a mining/economy sim based on a moon like planetoid. Heres the basic idea: the player starts out with the bare minimum of basic gear, a surveyor, a hauler, a base station, a shuttle craft to l...
- Wed Jul 27, 2011 5:03 am
- Forum: Games and Creations
- Topic: Eternity
- Replies: 42
- Views: 20386
Re: Eternity
Not sure if this has been mentioned (lots of posts in here), but your framebuffers are not Po2. Well, at least one of them, won't run on most older hardware.
- Sat Jul 16, 2011 8:52 pm
- Forum: Games and Creations
- Topic: Tilt reboot (alpha 4) - need as many testers as possible!
- Replies: 32
- Views: 12121
Re: Tilt reboot (alpha 4) - need as many testers as possible
I only die over and over and over again, not sure what the object is. Also, i have to reset fairly often as the game no longer responds to my mouse. Luckily I found the "r" key for that. But, it seems to be running smooth, I suppose.
- Sat Jul 16, 2011 4:23 pm
- Forum: Games and Creations
- Topic: Invader: arcade strategy game
- Replies: 63
- Views: 20787
Re: Invader: arcade strategy game
It liked it, took me a bit to realize there was more space than just on the screen. The AI seemed a little dumb, I pretty much rolled over everything pretty quickly. But, I understand that AI isn't the easiest thing to write. It was fun, and the music seemed like a really good fit.
Re: NEW LOGIN
ZOMG! ME 2!!!!! HALP!
- Sun May 29, 2011 11:17 pm
- Forum: Games and Creations
- Topic: Short working title: Find the PolarBear
- Replies: 19
- Views: 6531
Re: Short working title: Find the PolarBear
So i spent some time playing frustrating mode today, about 46 seconds worth, and came to one conclusion: Worst idea for a game that I've ever had! Lucky for me my cheat got accidentally pushed into the latest release....