Search found 3550 matches
- Wed Apr 11, 2018 4:04 pm
- Forum: Support and Development
- Topic: Is there an effective way to cut down lag?
- Replies: 26
- Views: 18411
Re: Is there an effective way to cut down lag?
I'm pretty new to Love myself, and haven't (yet!) needed to worry about spritebatches. But then 11.0 came out, and I thought I read that it automatically batches draw calls into a spritebatch. So I still haven't looked into that because I thought it was already happening. Did I misunderstand someth...
- Tue Apr 10, 2018 4:54 pm
- Forum: Support and Development
- Topic: Is there an effective way to cut down lag?
- Replies: 26
- Views: 18411
Re: Is there an effective way to cut down lag?
Drawing a quad has no advantage over drawing an image. However, drawing multiple quads in a single spritebatch has a big performance advantage, as the cost is comparable to that of drawing a single image, even when you have hundreds of quads in the batch. That doesn't mean that that's the bottleneck...
- Tue Apr 10, 2018 2:33 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 110408
Re: LÖVE 11.0 released!
I was also able to recreate the effect by drawing a given sprite additional time(s) after calling `love.graphics.setBlendMode('add')`. I don't know a lot about shaders or alternate pixel formats, so I don't have any conception of whether this is more or less computationally expensive than either of...
Re: 11.0 bugs
The old 01.0 behaviour was actually a bug in PhysFS . The new behaviour is like that because we updated to PhysFS 3.0 (it would still be like this even if we didn't deprecate isFile). Thanks for the clarification. If PhysFS provides a method to check the destination of a symlink, I'd appreciate if ...
Re: 11.0 bugs
The deprecated love.filesystem.isFile does not work the same in 0.10 and 11.0. In 0.10, if the filename corresponds to a symlink that points to a file, it returns true. In 11.0, it returns false. Furthermore. love.filesystem.getInfo doesn't provide the functionality to check whether a filename corre...
Re: 11.0 bugs
This should work for components with a max value of 255:
Code: Select all
function colorMatch( c1, c2 )
return math.abs(c1[1] - c2[1]) < 0.001
and math.abs(c1[2] - c2[2]) < 0.001
and math.abs(c1[3] - c2[3]) < 0.001
end
- Sun Apr 08, 2018 2:21 pm
- Forum: General
- Topic: Why faking 3D nowadays?
- Replies: 46
- Views: 39860
- Sat Apr 07, 2018 10:53 pm
- Forum: Libraries and Tools
- Topic: gifload, a GIF image loader in pure LuaJIT+FFI
- Replies: 9
- Views: 17778
Re: gifload, a GIF image loader in pure LuaJIT+FFI
There's been a minor fix to the demo program, to make the command line work correctly with 11.0 when not fused. The library itself is already compatible with 11.0 and needs no changes.
- Sat Apr 07, 2018 5:22 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 168570
Re: Gspöt - retained GUI lib
Adaptation to LÖVE 11.0 is finished and pending in a pull request: https://github.com/pgimeno/Gspot/pull/9 I'd appreciate feedback on the approach taken before I merge it. Lacking any feedback, I will merge it in 3 days. Edit: Pushed that and https://github.com/pgimeno/Gspot/pull/8 to fix the text e...
- Thu Apr 05, 2018 11:30 pm
- Forum: Support and Development
- Topic: Love 11.0 problem
- Replies: 2
- Views: 2280
Re: Love 11.0 problem
That message means it can't find the liblove-11.0.so library that contains the actual framework. You can try: LD_LIBRARY_PATH=. ./love
(On a side note, that's why I like to compile it as static - everything is in one single executable and I don't need to install anything or define paths)
(On a side note, that's why I like to compile it as static - everything is in one single executable and I don't need to install anything or define paths)