Search found 345 matches

by Zilarrezko
Tue Dec 23, 2014 11:01 pm
Forum: Support and Development
Topic: How would I make a option slider[EX: volume changing slider]
Replies: 4
Views: 3882

Re: How would I make a option slider[EX: volume changing sli

I spent a good while on GUI concepts, but had to stop at text box because I couldn't figure out how printf calculated when to move to a next line. But slider was a nice adventure. Here's an example for the red. I commented a --[[ ]]-- around the code I implemented. It works, and I thought this was b...
by Zilarrezko
Sat Dec 20, 2014 8:58 am
Forum: Libraries and Tools
Topic: Dynamic lighting in LÖVE
Replies: 27
Views: 25550

Re: Dynamic lighting in LÖVE

@Lugen
Yeah I pretty much scrapped the isometric thing because my artistic skill sucks.
by Zilarrezko
Thu Dec 18, 2014 1:22 am
Forum: General
Topic: How to debug LOVE?
Replies: 7
Views: 7015

Re: How to debug LOVE?

EDIT: nvm.
by Zilarrezko
Tue Dec 16, 2014 6:16 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496573

Re: What's everyone working on? (tigsource inspired)

Amazing. And I've hardly touched my code since my last video.
by Zilarrezko
Fri Dec 12, 2014 10:12 am
Forum: Libraries and Tools
Topic: Dynamic lighting in LÖVE
Replies: 27
Views: 25550

Re: Dynamic lighting in LÖVE

I'm pretty sold anyway. I'll try and see if I can get floor tiles to behave when it comes out. Maybe there's some color/texture stuff that will fix stuff like that to make it look better in an isometric world. Though I do think it may look odd with that gradient normal map on the wall's faces and si...
by Zilarrezko
Thu Dec 11, 2014 11:56 pm
Forum: Libraries and Tools
Topic: Dynamic lighting in LÖVE
Replies: 27
Views: 25550

Re: Dynamic lighting in LÖVE

Isometric normal maps? I'm having a problem with those, I have been brought to just shading using colors in gimp. Here's an example of a tile. (I would make a normal map for example purposes but I wouldn't be asking this question if I knew how to make a quality one) E2S.png [yeah I know it looks lik...
by Zilarrezko
Thu Dec 11, 2014 3:13 am
Forum: Support and Development
Topic: Close the love window upon error?
Replies: 6
Views: 2654

Re: Close the love window upon error?

You're looking for this.

In basics, you can just take out the while loop at the end of the love.errhand function.

Have fun!
by Zilarrezko
Thu Dec 11, 2014 1:58 am
Forum: General
Topic: How to debug LOVE?
Replies: 7
Views: 7015

Re: How to debug LOVE?

Generally just fix the error that it displays, but I'm sure you've already thought of that... If you have ZeroBrane Studio like I do, you have a built in debugger. By pressing f5 you can run code line by line, or have a breakpoint in your code to so you can press continue in debug mode and it stops ...
by Zilarrezko
Mon Dec 08, 2014 11:30 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496573

Re: What's everyone working on? (tigsource inspired)

Lugen... SWEEEEET GEEEEZUSSS that outdates what I'm about to post... PtR-BRhLi4E I added some sorts of graphics, and tried to abstract the way I was drawing to get more frames, and for the most part it worked. I had thought about shaders but I had no idea how to make the normal maps. though recently...
by Zilarrezko
Wed Nov 12, 2014 3:48 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496573

Re: What's everyone working on? (tigsource inspired)

Positive07 wrote:It looks amazing, the pathfinding is so smooth that it looks like you had the routes preprogrammed, also it's rather fast so sometimes it wasn't even noticeable, it seemed like he was teleporting, otherwise... AMAZING :awesome:
Thanks man, that's very encouraging.