Search found 110 matches
- Wed May 01, 2013 10:53 pm
- Forum: Ports
- Topic: LÖVELINESS a LÖVE Chrome Extension
- Replies: 126
- Views: 99460
Re: LÖVELINESS a LÖVE Chrome Extension
This is great. My nitpick: The name "LÖVELINESS" wasn't searchable in the Chrome web store by typing loveliness , nor did Google show it for the search site:love2d.org loveliness . Also, this did not work for me in Chromium on Linux Mint 12, despite turning on the NaCl flag. I can send mor...
- Wed May 01, 2013 5:30 am
- Forum: General
- Topic: Opinions, using Java to control the UI
- Replies: 4
- Views: 3200
Re: Opinions, using Java to control the UI
What is your opinion on using Java for the UI and for launching LOVE? Keeping everything inside the LOVE window would make for a better game experience if done well. Let's say that for some reason you need to open the UI in the middle of the game -- you can't if it's in Java. Plus, some of us batsh...
- Wed May 01, 2013 5:24 am
- Forum: Support and Development
- Topic: Anim8: Considering simplifying the interface
- Replies: 6
- Views: 2279
Re: Anim8: Considering simplifying the interface
Kikito, I think your simplifications are more in line with the library style. I think its semi-minimal nature is one of the attractive things about it. I too find that "once" is rare, and I wouldn't mind manually coding it in my game. Have you considered using an argument table? newAnimati...
- Wed May 01, 2013 5:12 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 354773
Re: Löve Frames - A GUI Library
Whoa, holy fuck, this is beautiful. I wish I'd seen this a month ago when I started my level editor. (Still, I am quite happy with Quickie.) I'd love to dive into the code for this when I have time.
Very nice work, Nikolai!
Very nice work, Nikolai!
- Wed Feb 29, 2012 4:42 am
- Forum: Support and Development
- Topic: Solving Collisions
- Replies: 21
- Views: 5762
Re: Solving Collisions
Output: It took me a minute to realize that you meant that's the output you're not getting. You're getting nil, right? That's because you are creating an anonymous function and passing it to t[]. You're passing the function object (whose index in the table obviously wasn't previously defined), not ...
- Wed Feb 29, 2012 4:21 am
- Forum: Support and Development
- Topic: Creating sound on the fly.
- Replies: 6
- Views: 2236
Re: Creating sound on the fly.
not to mention, it's much nicer mathematically; multiply two of these ranges and your result will also be in that range That's an excellent point I forgot to mention. "1.0" acts as "100%", which means that amplification works simply through pure multiplication. 1 x 1 x 1 is stil...
- Tue Feb 28, 2012 8:42 pm
- Forum: Support and Development
- Topic: Creating sound on the fly.
- Replies: 6
- Views: 2236
Re: Creating sound on the fly.
Headchant created a tutorial for just this purpose: Part 1 Part 2 I wonder why setSample is between -1 and 1 rather than 0 to 0xFF or 0 to 0xFFFF In user applications that deal with manipulating audio, the signal is almost always represented as amplitude between -1.0 and 1.0. It's much more intuitiv...
- Sat Feb 25, 2012 7:00 am
- Forum: Support and Development
- Topic: Noob Question: setColor/print troubles
- Replies: 10
- Views: 5627
Re: Noob Question: setColor/print troubles
Nice. But I suggest that in the future you attach the .love archive in your post. It would have taken about 90 seconds for the community to spot the problem here if the entire code were available.
- Fri Feb 24, 2012 5:49 am
- Forum: Support and Development
- Topic: Preventing tunneling in HardonCollider
- Replies: 15
- Views: 6486
Re: Preventing tunneling in HardonCollider
What about just normal use; not a bullet? Unless I am mistaken the smearing would only be useful for projectiles (a single line). Not necessarily. Your moving body could have any path you want; only the "anti-tunneling" shapes which interpolate between the updates would be straight. The e...
- Fri Feb 24, 2012 5:25 am
- Forum: Support and Development
- Topic: Noob Question: setColor/print troubles
- Replies: 10
- Views: 5627
Re: Noob Question: setColor/print troubles
I notice that your snippet lives inside a conditional statement (elseif gameOver then ...). Are you sure that gameOver is evaluating to true? Try just putting the code inside love.draw() without if/elseif/else, as in tentus' screenshot.