Search found 60 matches

by ac3raven
Sat Nov 30, 2013 6:55 pm
Forum: Support and Development
Topic: Guidance for path-finding with ATL and ATC
Replies: 16
Views: 9397

Re: Guidance for path-finding with ATL and ATC

The link to Jumper's readme file on the wiki page for Jumper leads here: https://github.com/Yonaba/Jumper/blob/master/README.md Which is remarkably less useful than the link you provided. I didn't realize there was another readme file. Perhaps the wiki link should point to the 1.8.1 readme file inst...
by ac3raven
Sat Nov 30, 2013 6:39 pm
Forum: Support and Development
Topic: Guidance for path-finding with ATL and ATC
Replies: 16
Views: 9397

Re: Guidance for path-finding with ATL and ATC

Attached is my .love file. In atl.lua, I began to implement jumper, but I have no idea what to do. In enemy.lua I defined "enemy.tileX" and "enemy.tileY" in anticipation of implementing jumper, but again I have no idea what needs to happen. I'm making the game for Love 0.9.0, fyi...
by ac3raven
Sat Nov 30, 2013 6:08 pm
Forum: Support and Development
Topic: Guidance for path-finding with ATL and ATC
Replies: 16
Views: 9397

Re: Guidance for path-finding with ATL and ATC

I've tried messing with Jumper, but I can't wrap my head around it. The documentation seems lacking. :(
by ac3raven
Sat Nov 30, 2013 3:11 am
Forum: Support and Development
Topic: Guidance for path-finding with ATL and ATC
Replies: 16
Views: 9397

Guidance for path-finding with ATL and ATC

I'm using Advanced Tiled Loader and Advanced Tiled Collider (ATC) in my player/enemy movement system for a top-down game. I need to do path-finding for the enemies such that they will avoid terrain marked as "obstacle" in ATC. Can someone point a complete beginner to resources or tutorials...
by ac3raven
Sat Nov 23, 2013 2:46 am
Forum: Support and Development
Topic: Help with AT Collider
Replies: 1
Views: 1018

Help with AT Collider

I have been wrestling with getting AT collider to work for the past few days and even after re-writing my game from scratch, I can't get it to do anything. I'm working on a top-down shooter and have gotten ATL to load a tmx file with certain tiles being set with an "obstacle" property, but...
by ac3raven
Wed Nov 20, 2013 4:43 am
Forum: Support and Development
Topic: How do I do collision with Tiled ?
Replies: 8
Views: 7162

Re: How do I do collision with Tiled ?

Would anyone mind going into a little more detail on how to make obstacle tiles solid, as in the above for loop?
by ac3raven
Mon Nov 18, 2013 8:05 pm
Forum: Support and Development
Topic: How to make collisions in a Pong game?
Replies: 3
Views: 2435

Re: How to make collisions in a Pong game?

This explains precisely how to perform collision detection and resolution for Pong using Hardon Collider:

http://vrld.github.io/HardonCollider/tutorial.html
by ac3raven
Sun Nov 17, 2013 3:16 pm
Forum: Support and Development
Topic: [SOLVED]Circle collisions in HardonCollider
Replies: 4
Views: 2818

Re: Circle collisions in HardonCollider

I feel bad for asking for help, and then solving the problem myself. This is not the first time I've done this. I have fixed all my problems. I implemented the collision code from the blog post linked above, but I had the double for-loop assigning circles to enemies nested inside the for-loop that c...
by ac3raven
Sun Nov 17, 2013 2:30 pm
Forum: Support and Development
Topic: [SOLVED]Circle collisions in HardonCollider
Replies: 4
Views: 2818

Re: Circle collisions in HardonCollider

So I implemented the collision code found here: http://blogs.love2d.org/content/circle-collisions And I have made some progress. The enemies all collide with each other, but the effect is very strange. They move very quickly and will inevitably clump up together and start twitching. They also stop f...
by ac3raven
Sun Nov 17, 2013 12:56 pm
Forum: Support and Development
Topic: [SOLVED]Circle collisions in HardonCollider
Replies: 4
Views: 2818

Re: Circle collisions in HardonCollider

Help?

I just can't figure out how to translate the Hardon Collider Pong tutorial to my game.

:(