Search found 613 matches

by BrotSagtMist
Mon Feb 19, 2024 12:02 pm
Forum: Support and Development
Topic: Trying to figure out collision with tiles in platformer game
Replies: 11
Views: 2214

Re: Trying to figure out collision with tiles in platformer game

That is not a tile format. You are NOT doing tiles. Tiles use a grid, you are defining positions on the other hand. Free positioning needs a physics lib. This is a tile map: Map={ {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}, {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0...
by BrotSagtMist
Mon Feb 19, 2024 10:55 am
Forum: General
Topic: I can't get rid of the blurred text
Replies: 9
Views: 1387

Re: I can't get rid of the blurred text

Your code, show it.
by BrotSagtMist
Mon Feb 19, 2024 10:47 am
Forum: Support and Development
Topic: Tips & advice for making a small beginner project?
Replies: 6
Views: 708

Re: Tips & advice for making a small beginner project?

Your first post here was years ago.
How come you still see yourself as a beginner?
by BrotSagtMist
Mon Feb 19, 2024 1:37 am
Forum: Support and Development
Topic: Trying to figure out collision with tiles in platformer game
Replies: 11
Views: 2214

Re: Trying to figure out collision with tiles in platformer game

If you simply use tiles that is super easy: if tiles[math.floor(x/tilesize)][math.floor(y/tilesize)] then print("collision") Problematic is you either need to init all possible x positions in _tiles_ or put a meta table in it so you wont get a nil access error at the map edges. Also the me...
by BrotSagtMist
Wed Jan 31, 2024 12:25 pm
Forum: General
Topic: Zerobrane. and love
Replies: 4
Views: 1112

Re: Zerobrane. and love

So i'm an inspiring game dev
i am basically code and pc illiterate
My boy this is concerning.

I think the best way for you is: Go into the folder, mark everything, zip it.
Then you do a right click on the zip and select open with > löve.
by BrotSagtMist
Wed Jan 31, 2024 12:20 pm
Forum: General
Topic: TTS support
Replies: 1
Views: 830

Re: TTS support

If that is just for a test you can simply throw the text into any terminal playback. Basically if we are on löve we replace the playback function with something like function playback(text) io.popen("espeak ".. text) end keypresses of course only work when there is a window. If that bugs y...
by BrotSagtMist
Mon Jan 29, 2024 9:40 pm
Forum: General
Topic: game not register 'space' while held lshift+w
Replies: 6
Views: 1497

Re: game not register 'space' while held lshift+w

I am bread, i need salt. German humor, there where wars over it. In anycase this is called key rollover and you keyboard has a 2 key limit meaning they only guarantee up to 2 keys working. Some 3 ones may work, but not all. Usually modern keyboards have a 3 key guarantee. Good ones have no limit. Th...
by BrotSagtMist
Mon Jan 29, 2024 3:27 pm
Forum: General
Topic: game not register 'space' while held lshift+w
Replies: 6
Views: 1497

Re: game not register 'space' while held lshift+w

Your keyboard has a limit on how much keys it can use at once.
This is a hardware thing, just buy a better computer.
by BrotSagtMist
Tue Jan 16, 2024 8:23 am
Forum: Support and Development
Topic: love.thread stopping when .newImageData is called?
Replies: 7
Views: 16536

Re: love.thread stopping when .newImageData is called?

Thing aint even a 10 liner, how do you want to simplify it?
by BrotSagtMist
Tue Jan 16, 2024 5:32 am
Forum: Support and Development
Topic: love.thread stopping when .newImageData is called?
Replies: 7
Views: 16536

Re: love.thread stopping when .newImageData is called?

Doing all at once defeats the purpose of doing an asynchronious thread load.