Search found 166 matches

by Tanner
Thu Jan 30, 2014 1:35 pm
Forum: General
Topic: Kikito's love-loader for 0.9.x
Replies: 14
Views: 5325

Re: Kikito's love-loader for 0.9.x

To even further simplify its use: here is some code that will recursively preload all the images in the "images" directory. local loader = require 'lib/love-loader' local preloaded_images = {} local preloaded_fonts = {} -- puts loaded images into the preloaded_images hash with they key bei...
by Tanner
Thu Jan 16, 2014 12:24 pm
Forum: General
Topic: The Global Game Jam
Replies: 23
Views: 11111

Re: The Global Game Jam

richardperkins wrote:I plan on coding almost everything in the first 24, then simple graphics, SFX, and BGM on the second.
I like this approach for game jams although it rarely seems to work out that way for me.
by Tanner
Wed Jan 15, 2014 12:56 pm
Forum: General
Topic: The Global Game Jam
Replies: 23
Views: 11111

Re: The Global Game Jam

The Toronto, Canada one is sold out at 300 people but I'll be there with a team.
by Tanner
Wed Jan 15, 2014 12:54 pm
Forum: General
Topic: Kikito's love-loader for 0.9.x
Replies: 14
Views: 5325

Kikito's love-loader for 0.9.x

I recently ported love-loader to work with the new thread changes in 0.9.x. I use this library all the time to avoid IO lags in frames from loading assets and it was killing me not to have it working in 0.9.x. The changes have already been merged into the master branch of the repository and the publ...
by Tanner
Sat Dec 14, 2013 1:20 am
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 88420

Re: LÖVE 0.9.0 released

Wooo! Congrats! SDL2 is the most awesome.
by Tanner
Mon Feb 11, 2013 11:52 pm
Forum: Libraries and Tools
Topic: Input Manager
Replies: 16
Views: 10016

Re: Input Manager

Hey! I'm the original blog dude. I really like this library! Kudos!