Search found 444 matches

by Ryne
Tue Nov 02, 2010 5:17 am
Forum: Games and Creations
Topic: In The Dark
Replies: 67
Views: 28186

Re: In The Dark

Well that concept is very nice but I can't find that so much real similaries between them. In The Dark lacks all that elaborate rotative 3d manipulation concept, cat lives in "real" world the other one lives in an "alternate" world. So "In The Dark" all happens in same...
by Ryne
Sun Oct 31, 2010 11:37 pm
Forum: Games and Creations
Topic: In The Dark
Replies: 67
Views: 28186

Re: In The Dark

This looks really good, I actually saw a prototype indie game recently with a similar concept where there is a 3D room with movable objects and the shadows are solid, the player is 2D and has to rely on casting shadows in a certain way to complete levels. Good luck! Edit: I found the link http://www...
by Ryne
Sun Oct 31, 2010 11:03 pm
Forum: Support and Development
Topic: Creating Splash Screen/Menu etc.
Replies: 24
Views: 8213

Re: Creating Splash Screen/Menu etc.

Typing file extensions, or things that I think are Important is an obsessive compulsory of mine own. For the sake of not being a jerk however, I'll Try not to type LUA in the future, but understand that If I do, it was unintentional.

PS:
Please don't kill any of your pets.
by Ryne
Sun Oct 31, 2010 9:32 pm
Forum: Support and Development
Topic: Creating Splash Screen/Menu etc.
Replies: 24
Views: 8213

Re: Creating Splash Screen/Menu etc.

Robin wrote: I'd say something like:

Code: Select all

if player.x > platformstart and player.x < platformend then
   if player.y >= 328 then
       player.y = 328
   end
end
I ended up coding it similar but having a platform start, and end didn't occur to me, thanks again!
by Ryne
Sun Oct 31, 2010 8:20 am
Forum: Support and Development
Topic: Creating Splash Screen/Menu etc.
Replies: 24
Views: 8213

Re: Creating Splash Screen/Menu etc.

Thanks for the reply, I was just wondering if there was a way to make certain tiles passable and certain tiles not. I would think to code something around the lines of what I've already done like this: if player.y >= 328 then player.y = 328 end if love.keyboard.isDown("a") then player.x = ...
by Ryne
Sun Oct 31, 2010 1:50 am
Forum: Support and Development
Topic: Creating Splash Screen/Menu etc.
Replies: 24
Views: 8213

Re: Creating Splash Screen/Menu etc.

Could I run into performance issues If I kept all resource loading completely in the love.load function? I was also wondering about adding a player sprite to the field. Would it be better to program the sprite into the tiles, or give them coordinates directly? The basic way I had it set up before wa...
by Ryne
Sun Oct 31, 2010 1:26 am
Forum: Support and Development
Topic: Creating Splash Screen/Menu etc.
Replies: 24
Views: 8213

Re: Creating Splash Screen/Menu etc.

I assumed that was the case, It works fine as long as everything is in love.load in the main file. Thank you!
by Ryne
Sun Oct 31, 2010 1:10 am
Forum: Support and Development
Topic: Creating Splash Screen/Menu etc.
Replies: 24
Views: 8213

Re: Creating Splash Screen/Menu etc.

I was just curious of something. The Game State code you suggested works fine for all function except love.load. Here is my code: Main LUA require "scripts/game.lua" require "scripts/menu.lua" require "scripts/splash.lua" function love.load() local f = love.graphics.new...
by Ryne
Sat Oct 30, 2010 6:33 pm
Forum: Support and Development
Topic: Creating Splash Screen/Menu etc.
Replies: 24
Views: 8213

Re: Creating Splash Screen/Menu etc.

Haha, it's a scientific fact that old school 3D glasses will make anything standard into something awesome, for example:

Image

Notice that pineapple is significantly more awesome than it would normally be. Point proven.
by Ryne
Sat Oct 30, 2010 9:03 am
Forum: Support and Development
Topic: Creating Splash Screen/Menu etc.
Replies: 24
Views: 8213

Re: Creating Splash Screen/Menu etc.

Meh, It suites my cause, and Ive got it working great. Thanks a lot!