Search found 444 matches
- Tue Nov 02, 2010 5:17 am
- Forum: Games and Creations
- Topic: In The Dark
- Replies: 67
- Views: 28186
Re: In The Dark
Well that concept is very nice but I can't find that so much real similaries between them. In The Dark lacks all that elaborate rotative 3d manipulation concept, cat lives in "real" world the other one lives in an "alternate" world. So "In The Dark" all happens in same...
- Sun Oct 31, 2010 11:37 pm
- Forum: Games and Creations
- Topic: In The Dark
- Replies: 67
- Views: 28186
Re: In The Dark
This looks really good, I actually saw a prototype indie game recently with a similar concept where there is a 3D room with movable objects and the shadows are solid, the player is 2D and has to rely on casting shadows in a certain way to complete levels. Good luck! Edit: I found the link http://www...
- Sun Oct 31, 2010 11:03 pm
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8213
Re: Creating Splash Screen/Menu etc.
Typing file extensions, or things that I think are Important is an obsessive compulsory of mine own. For the sake of not being a jerk however, I'll Try not to type LUA in the future, but understand that If I do, it was unintentional.
PS:
Please don't kill any of your pets.
PS:
Please don't kill any of your pets.
- Sun Oct 31, 2010 9:32 pm
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8213
Re: Creating Splash Screen/Menu etc.
I ended up coding it similar but having a platform start, and end didn't occur to me, thanks again!Robin wrote: I'd say something like:Code: Select all
if player.x > platformstart and player.x < platformend then if player.y >= 328 then player.y = 328 end end
- Sun Oct 31, 2010 8:20 am
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8213
Re: Creating Splash Screen/Menu etc.
Thanks for the reply, I was just wondering if there was a way to make certain tiles passable and certain tiles not. I would think to code something around the lines of what I've already done like this: if player.y >= 328 then player.y = 328 end if love.keyboard.isDown("a") then player.x = ...
- Sun Oct 31, 2010 1:50 am
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8213
Re: Creating Splash Screen/Menu etc.
Could I run into performance issues If I kept all resource loading completely in the love.load function? I was also wondering about adding a player sprite to the field. Would it be better to program the sprite into the tiles, or give them coordinates directly? The basic way I had it set up before wa...
- Sun Oct 31, 2010 1:26 am
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8213
Re: Creating Splash Screen/Menu etc.
I assumed that was the case, It works fine as long as everything is in love.load in the main file. Thank you!
- Sun Oct 31, 2010 1:10 am
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8213
Re: Creating Splash Screen/Menu etc.
I was just curious of something. The Game State code you suggested works fine for all function except love.load. Here is my code: Main LUA require "scripts/game.lua" require "scripts/menu.lua" require "scripts/splash.lua" function love.load() local f = love.graphics.new...
- Sat Oct 30, 2010 6:33 pm
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8213
Re: Creating Splash Screen/Menu etc.
Haha, it's a scientific fact that old school 3D glasses will make anything standard into something awesome, for example:
Notice that pineapple is significantly more awesome than it would normally be. Point proven.
Notice that pineapple is significantly more awesome than it would normally be. Point proven.
- Sat Oct 30, 2010 9:03 am
- Forum: Support and Development
- Topic: Creating Splash Screen/Menu etc.
- Replies: 24
- Views: 8213
Re: Creating Splash Screen/Menu etc.
Meh, It suites my cause, and Ive got it working great. Thanks a lot!