Search found 90 matches

by Xii
Wed Feb 10, 2021 11:29 am
Forum: Support and Development
Topic: Client/Server UDP within a thread.
Replies: 13
Views: 4893

Re: Client/Server UDP within a thread.

This post suggests that you should not pass 0 to udp:settimeout().

You haven't actually said what's (not) happening, by the way. What are you expecting your code to do? What does it (not) do instead?
by Xii
Wed Feb 10, 2021 11:09 am
Forum: Support and Development
Topic: Client/Server UDP within a thread.
Replies: 13
Views: 4893

Re: Client/Server UDP within a thread.

address = "Server Address: " .. socket.dns.toip(socket.dns.gethostname())
What does the server address look like?
by Xii
Mon Feb 08, 2021 10:03 pm
Forum: General
Topic: How to Form a Development Team
Replies: 6
Views: 2626

Re: How to Form a Development Team

Stop wishing to deliver something you can't make, and start delivering things you can. People will notice your skills. Look at other people's work, and find someone who's good at what you like. Then ask them, personally, if they want to collaborate. Your biggest asset is having something to display ...
by Xii
Wed Jan 20, 2021 8:32 am
Forum: Support and Development
Topic: Drawing lines around tiles
Replies: 10
Views: 9258

Re: Drawing lines around tiles

Gunroar:Cannon() wrote: Tue Jan 19, 2021 9:05 pm Now my only question is how to make lines in love thicker (by height)?
love.graphics.setLineWidth
by Xii
Tue Jan 19, 2021 8:52 pm
Forum: Support and Development
Topic: Drawing lines around tiles
Replies: 10
Views: 9258

Re: Drawing lines around tiles

Draw up and example image manually with before and after of what you have and what you want.
by Xii
Tue Jan 19, 2021 8:52 am
Forum: Support and Development
Topic: [Solved]Rotating and drawing object to target correctly
Replies: 5
Views: 5113

Re: Rotating and drawing object to target correctly

The perception of disrepsect likely stems from "here's my whole project, someone fix it for me please". To request for community assistance, you should provide minimal code that illustrates your problem, explain what it is you're trying to accomplish, and what your own best approach so far...
by Xii
Tue Jan 19, 2021 8:47 am
Forum: Support and Development
Topic: Drawing lines around tiles
Replies: 10
Views: 9258

Re: Drawing lines around tiles

Usually that's embedded into the tileset graphic, and the technique to lay tiles correctly is called Marching Squares.
I think your question is too vague for more specific assistance.
by Xii
Sat Jan 16, 2021 9:44 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 23017

Re: Getting a server for a love2d game

Gunroar:Cannon() wrote: Fri Jan 15, 2021 4:54 pm everything is okay with the for loop and setpeername?
Yes.
Gunroar:Cannon() wrote: Fri Jan 15, 2021 4:54 pm do I need to send the IP since it's already known to the client through get_matches()?
When receiving data from a socket, the sender's IP address is included automatically in receivefrom()
by Xii
Fri Jan 15, 2021 2:55 pm
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 23017

Re: Getting a server for a love2d game

On the server side, you need to store the received query's IP and port in order to send the reply back to the correct address. Something like: --server load match_name = "casual free-for-all, no cheaters plz" --server update local data, ip, port = udp:receivefrom() if data == "get dat...