Search found 790 matches

by Lafolie
Thu Apr 07, 2011 10:42 pm
Forum: General
Topic: Considering picking up Lua
Replies: 26
Views: 11557

Re: Considering picking up Lua

As simple as

Code: Select all

require("3rdparty_script")
There's one on the wiki, with varying degrees of complexity, each with their own examples and explanations. If you're absolutely new to scripting then I'd suggest you get a hang of the basics first :)
by Lafolie
Thu Apr 07, 2011 10:38 pm
Forum: Games and Creations
Topic: HeroSquare Adventures 0.91 - Dungeon!
Replies: 35
Views: 21406

Re: HeroSquare Adventures 0.91 - Dungeon!

A truly lövely project. :neko:
by Lafolie
Thu Apr 07, 2011 2:28 pm
Forum: Support and Development
Topic: Tutorial code doesnt work! ~ Solved
Replies: 8
Views: 5167

Re: Tutorial code doesnt work! ~ Solved

Yeah, that speeds up testing alot right? It works for me on OSX, not sure about windows but I don't see any reason for that not to work.
by Lafolie
Thu Apr 07, 2011 2:21 pm
Forum: General
Topic: Would Love be good for me?
Replies: 5
Views: 3987

Re: Would Love be good for me?

I'd love to see a faux 3D Doom clone. That has to exist already right? Aha, but to see it in Löve would make it all the more enjoyable! Someone has to do this for a laugh :D
by Lafolie
Thu Apr 07, 2011 2:16 pm
Forum: Support and Development
Topic: Tutorial code doesnt work! ~ Solved
Replies: 8
Views: 5167

Re: Tutorial code doesnt work!

This confused me when I first started too. Here's a couple of tips I picked up:

-You can drag the root folder onto your Löve app icon and it will run.
-When creating a .love file, as mentioned above, select the files inside your project folder, not the folder itself.
by Lafolie
Thu Apr 07, 2011 1:54 pm
Forum: General
Topic: Considering picking up Lua
Replies: 26
Views: 11557

Re: Considering picking up Lua

Hate to quote myself but I feel that you quoted me out of context. ...the only problems I can foresee with using Löve are OOP and network-functionality. Both of these issues, however, are pretty much negated... ... though I would recommend learning the fundamentals of object-orientation as early as ...
by Lafolie
Thu Apr 07, 2011 1:48 pm
Forum: Support and Development
Topic: Changing the Tutorial Example code
Replies: 8
Views: 3785

Re: Changing the Tutorial Example code

I'm feeling generous so I'll spare you with this link man:

http://love2d.org/wiki
by Lafolie
Thu Apr 07, 2011 12:03 am
Forum: General
Topic: Considering picking up Lua
Replies: 26
Views: 11557

Re: Considering picking up Lua

To be honest I really think the most important thing to consider here the type of application you are planning to create. Löve is great for almost all types of games (not just games either!) and I wholeheartedly endorse the use of it where possible. It's a great place to start at any rate. Aside fro...
by Lafolie
Wed Apr 06, 2011 11:47 pm
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 106
Views: 614961

Re: Offline LÖVE documentation for download

Oh yes! A cheat sheet would be grand. It should be formatted in such a way that it is useful both on screen and paper.
by Lafolie
Tue Apr 05, 2011 3:18 pm
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 106
Views: 614961

Re: Offline LÖVE documentation for download

Only thing that could top this in my opinion is a pdf with proper tags and stuff. I'd attempt to do it, but to be honest I think I should be spending more time getting to grips with Löve, just as someone mentioned the devs should be focussing on their own work. I bet I'm the only person that would l...