Search found 241 matches

by ishkabible
Sat May 26, 2012 1:12 am
Forum: Games and Creations
Topic: Journey to the Center of Hawkthorne
Replies: 9
Views: 5608

Re: Journey to the Center of Hawkthorne

After watching that, I'll totally help with the programing. I'd like to make that custom scripting language :P
by ishkabible
Wed May 23, 2012 3:00 am
Forum: Libraries and Tools
Topic: Sweep and prune collision detection lib + demo
Replies: 11
Views: 6769

Re: Sweep and prune + grid collision detection demo

I was thinking about remaking my zombie game with a bigger map and different mechanics. I was thinking about not having the zombies stack on each other this time; that would require lots of collision detection. this might just be the thing(I was just going to use hashing to try and reduce the effects)
by ishkabible
Sun May 13, 2012 3:31 pm
Forum: Libraries and Tools
Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
Replies: 53
Views: 34114

Re: DEFract 0.3 - A 3D fractal explorer

it seems like when you move it changes the resolution of the fractal...could you fix that?
by ishkabible
Sun May 13, 2012 1:44 am
Forum: Libraries and Tools
Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
Replies: 53
Views: 34114

Re: DEFract 0.2 - A 3D fractal explorer

this is amazing! This is the kind of stuff that keeps me coming back the this community.
by ishkabible
Sun May 13, 2012 1:13 am
Forum: Libraries and Tools
Topic: 32 lines of goodness, yet another OO lib
Replies: 53
Views: 31277

Re: 32 lines of goodness, yet another OO lib

O it's this thing again... Well I'll have a looksy. how are you telling weather or not it collects the data? edit: just based on memory usage, I don't seem to have the issue. are you using __gc? the current Lua implementation doesn't respect __gc for tables. it only works for userdata. I had to allo...
by ishkabible
Mon May 07, 2012 4:14 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352796

Re: Löve Frames - A GUI Library

Holy shit this is good!!! so smooth and it looks so nice!
by ishkabible
Tue May 01, 2012 11:39 pm
Forum: Libraries and Tools
Topic: Cheap-Ass Metaballs
Replies: 15
Views: 8180

Re: Cheap-Ass Metaballs

proof of concept: this looks just a lot like portal 2's goo. I'm still tweaking the numbers. maybe adding surface tension(attraction between close balls) will give it a better effect. function love.load() mb_img = love.graphics.newImage("metaball.png") canv = love.graphics.newCanvas(800,60...
by ishkabible
Tue May 01, 2012 10:49 pm
Forum: Libraries and Tools
Topic: Cheap-Ass Metaballs
Replies: 15
Views: 8180

Re: Cheap-Ass Metaballs

I want to use this for a fluid simulator; get a bunch of physics balls and display them using meatballs that you created and presto; instance fluid simulator ;)
by ishkabible
Sun Apr 22, 2012 11:40 pm
Forum: Libraries and Tools
Topic: dice3 for RPGs
Replies: 22
Views: 10468

Re: dice3 for RPGs

well until it gets split, I'll carry on, but ya that might a good idea. Keep in mind that benchmark is using LuaJIT version 2.0 beta 5 or lower (the most recent is 2.0 beta 9). There have been numerous performance increases since then, especially in version 2.0 beta 6 and beta 7. As you mentioned, o...
by ishkabible
Sun Apr 22, 2012 5:29 pm
Forum: Libraries and Tools
Topic: dice3 for RPGs
Replies: 22
Views: 10468

Re: dice3 for RPGs

Do you have benchmarks handy to back this up? From my understanding, a large part of the performance issues of Minecraft are due to Java's GC and OpenGL rendering - Minecraft looks simple graphically, but the voxel style makes optimization a little different than most other games. (plus, LuaJIT is ...