Search found 147 matches

by TurtleP
Tue Jul 28, 2015 12:21 am
Forum: Support and Development
Topic: External factors breaking ingame things?
Replies: 5
Views: 2368

Re: External factors breaking ingame things?

One thing I do in my projects to prevent the first issue is:

Code: Select all

function love.update(dt)
 dt = math.min(1/60, dt)
 --other code
end
I've never used anything other than my own physics module so I probably can't help you with the tiled issue :(
by TurtleP
Sun Jul 26, 2015 7:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496684

Re: What's everyone working on? (tigsource inspired)

Not sure why imgur makes my 60fps gifs into 120fps or something.

Wall jumping, enemy hp display

Image
by TurtleP
Fri Jul 24, 2015 8:15 pm
Forum: Libraries and Tools
Topic: LÖVE Hints for Brackets.io
Replies: 8
Views: 6681

Re: LÖVE Hints for Brackets.io

I'm currently running my LÖVE projects using "Command Line Shortcuts", and a small batch script to open up a console window and run the folder in LÖVE. It works quite well, I've got the hotkey set to CTRL+F5. Ah, I got that now.. Currently I'm trying: [ { "name": "Build wit...
by TurtleP
Fri Jul 24, 2015 7:06 pm
Forum: Libraries and Tools
Topic: LÖVE Hints for Brackets.io
Replies: 8
Views: 6681

Re: LÖVE Hints for Brackets.io

Amazing work! This should come in handy, as I have decided to switch to brackets now (it looks better and does more than Sublime!). I'm also trying to build love from a framework manager extension, any ideas on how to do that?
by TurtleP
Fri Jul 24, 2015 5:29 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496684

Re: What's everyone working on? (tigsource inspired)

Image

More stuff done!

Side note: Sagittarius looks good! I should really try out more games you guys make :|
by TurtleP
Wed Jul 22, 2015 4:53 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496684

Re: What's everyone working on? (tigsource inspired)

Hey TurtleP, that looks great so far ! How did you manage to get rid of ghost collisions with tiles ? :ultrashocked: Thanks! :D The reason there are ghost collisions is by setting properties to tiles (I'm trying to make it based on id but that's another thing). I'm using my own physics engine which...
by TurtleP
Mon Jul 20, 2015 11:35 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496684

Re: What's everyone working on? (tigsource inspired)

Work in progress for the spiritual successor to "Turtle: Puzzles" (a game that I tried to make and it wasn't very good).

Image
by TurtleP
Sat Jul 18, 2015 5:40 am
Forum: Games and Creations
Topic: Turtle: Invaders
Replies: 30
Views: 21263

Re: Turtle: Invaders

-image- Great BGM track. Wave 5 takes way too long, then suddenly enemy has spreadfire technology :x I think there should be some negative effect to allowing an enemy to go past you, and sometimes my ship would clone itself on its own and it would slow me down. Nice high score! The bats will grow t...
by TurtleP
Fri Jul 17, 2015 1:29 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 125263

Re: Experimental iOS port (LÖVE 0.9.2)

I've found out you can build the application with this: http://macbuildserver.com/lite/ I read about it, although I can't try it (or anyone else for that matter) unless all the code that is need was on a github repo. It would definitely save a lot of effort for everyone. Home page for it: http://try...