Search found 211 matches

by Xcmd
Wed Jul 15, 2009 11:18 pm
Forum: Support and Development
Topic: setRadius()
Replies: 13
Views: 2951

Re: setRadius()

So far my super-awesome trickery has come up with the following: Create an array of objects that are all the size that the player could potentially be and update ONLY the active object. Thus the object already exists. Down-shot of this is if I have too many potential sizes... well... you get the dri...
by Xcmd
Wed Jul 15, 2009 1:41 pm
Forum: Games and Creations
Topic: FlyCatch v0.0.3
Replies: 14
Views: 5194

FlyCatch v0.0.3

From the dude that brought you far too many other half-done tech demos, comes another half-done tech demo! Okay, honestly this one is a little more polished than I usually initially release, because I wanted to play it further and see how it went. Right now it's pretty simple: you control a "fr...
by Xcmd
Wed Jul 15, 2009 1:27 pm
Forum: Support and Development
Topic: setRadius()
Replies: 13
Views: 2951

Re: setRadius()

I'm just going to have to figure out genius hacks to get this done. That or abandon the project.

Oh well. I've got other projects.
by Xcmd
Wed Jul 15, 2009 4:07 am
Forum: Support and Development
Topic: setRadius()
Replies: 13
Views: 2951

setRadius()

Is there any way to change the radius of a physics shape? Because right now the only way I can figure to do it is to destroy the old body and create a new one. And that just wreaks havoc on the collision engine, which suddenly no-longer recognizes the new shape, even though I use setData to make the...
by Xcmd
Wed Jul 15, 2009 1:35 am
Forum: General
Topic: Where do you check for keyboard input
Replies: 16
Views: 8110

Re: Where do you check for keyboard input

I check both as they have entirely and incredibly different uses. When you're checking it inside of a function, like update or draw, you're checking it each time that loop is passed through. When you check the keypressed function, you're checking it only when the key is pressed. They have entirely d...
by Xcmd
Thu Jul 09, 2009 2:36 am
Forum: General
Topic: Protecting Source?
Replies: 35
Views: 11549

Re: Protecting Source?

With Love? No, not really. Although you could obfuscate the code as much as possible, it's not really a security measure so much as a mild annoyance. Rest assured: anyone wanting to cheat at your game will figure out how.
by Xcmd
Tue Jul 07, 2009 1:35 pm
Forum: Games and Creations
Topic: Rocket Mouse v0.0.6
Replies: 19
Views: 6765

Re: Rocket Mouse v0.0.6

I figured, but I'm not familiar with the % and what it does in Lua's math functions. New version up.
by Xcmd
Tue Jul 07, 2009 1:19 pm
Forum: Games and Creations
Topic: Rocket Mouse v0.0.6
Replies: 19
Views: 6765

Re: Rocket Mouse v0.0.5

Nice! I have no idea what that's doing but I like it.
by Xcmd
Tue Jul 07, 2009 4:19 am
Forum: Games and Creations
Topic: Rocket Mouse v0.0.6
Replies: 19
Views: 6765

Re: Rocket Mouse v0.0.5

The next thing I'm hoping to incorporate... well... take a look: math.randomseed( os.time() ) function load() rocks = {} rockShapes = {} rockCount = 0 theWorld = love.physics.newWorld(800, 600) rockCount = 64 for x = 1,rockCount,1 do rocks[x] = love.physics.newBody(theWorld, math.floor(math.random(8...
by Xcmd
Tue Jul 07, 2009 12:26 am
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 12070

Re: Upcoming features for LOVE 0.6.0

I'm fairly sure 0.5.0 isn't very backwards compatible with 0.4.0...