Search found 19 matches

by ixjf
Fri Aug 09, 2013 12:16 pm
Forum: Support and Development
Topic: Two variables pointing to same mem location?
Replies: 6
Views: 2023

Re: Two variables pointing to same mem location?

TimeLoop wrote:Copying tables still doesn't work.
The values of the original table get modified anyway.
Any other solution?
What are you talking about? How do they get modified with a copy of the original table? Assigning a table variable to another variable doesn't copy it.
by ixjf
Thu Aug 08, 2013 8:51 pm
Forum: Support and Development
Topic: Two variables pointing to same mem location?
Replies: 6
Views: 2023

Re: Two variables pointing to same mem location?

As aforementioned, foo variable is a reference to the table, it doesn't hold the actual table. It is possible, though, to do what you want by creating a copy of the original table, although you have to copy field by field and save metatables yourself (I suppose there are some implementions on the in...
by ixjf
Thu Aug 08, 2013 4:49 pm
Forum: Support and Development
Topic: Directory & Code Organisation
Replies: 9
Views: 6855

Re: Directory & Code Organisation

I always do it too, but I never get satisfied with a structure - it's always bad for me. Perhaps I just need to organise my work better.
by ixjf
Thu Aug 08, 2013 12:13 pm
Forum: Support and Development
Topic: Directory & Code Organisation
Replies: 9
Views: 6855

Re: Directory & Code Organisation

I'm sorry for this big delay, I couldn't come before. Thanks for your time, I really appreciate it - though, I suppose having a complete game structure made for me won't solve my issue and when I come across another project, I'll end up with the same problem, I would like any of you, or anybody else...
by ixjf
Mon Aug 05, 2013 4:30 pm
Forum: Support and Development
Topic: Directory & Code Organisation
Replies: 9
Views: 6855

Re: Directory & Code Organisation

I think.. I think my problem is not really about the coding style I use (I actually searched Google for days regarding coding styles, and I know how to properly design my code), but rather how I organise the code within files (both the contents place, variable naming, and how I separate the code bet...
by ixjf
Sun Aug 04, 2013 10:54 pm
Forum: Support and Development
Topic: Directory & Code Organisation
Replies: 9
Views: 6855

Directory & Code Organisation

Hi there, I have been programming for about 3 years (Lua, C++ and a few others), and I feel this is a big problem to me. It has always been, to be honest, but when I was newbie this was not a problem, I mean, newbies don't care about that? (I was a 10-11 year old guy at that time, barely understood ...
by ixjf
Fri Jun 07, 2013 8:53 pm
Forum: General
Topic: How did you find LÖVE?
Replies: 60
Views: 18615

Re: How did you find LÖVE?

Well, I heard about LÖVE from qaisjp ;) Back then, when Neo Playgrounds was alive, I joined it, even though I was a pure noob, qaisjp hated me (I still don't know why!), but with time he completely changed, and so did I. Years passed and we've grown up, but I still miss those old noob times. So, yea...
by ixjf
Mon Apr 29, 2013 5:50 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 354839

Re: Löve Frames - A GUI Library

You don't need a space in every single scope to be able to read the code, my code is perfectly readable without these spaces (the only down side is that I haven't commented it, but it's just for personal use anyway).
by ixjf
Sun Apr 28, 2013 11:49 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 354839

Re: Löve Frames - A GUI Library

I was able to cut your code in half, you put too many spaces.