Search found 234 matches

by Beelz
Mon Oct 05, 2015 11:44 pm
Forum: Support and Development
Topic: Bullet Generation
Replies: 2
Views: 1042

[Solved] Bullet Generation

Thanks that got it working! Something stupid of course... I see what you mean though it's still messed up, I'm looking into that next. My intended plan is to turn up the bullet speed and have them move at a constant velocity until they hit something, then remove them.
by Beelz
Mon Oct 05, 2015 3:14 am
Forum: Support and Development
Topic: Bullet Generation
Replies: 2
Views: 1042

Bullet Generation

So I've been having issues getting the bullets to show. Idk I'm going crazy... Any ideas?
Included as a .love and the source.
Zombies.zip
(18.33 KiB) Downloaded 94 times
by Beelz
Fri Sep 25, 2015 1:03 am
Forum: Support and Development
Topic: IO Reading Question
Replies: 3
Views: 808

Re: IO Reading Question

Ah, thank you guys! That did the trick... Just one more question for now.

How can I get each character for the strings? I keep getting the character count as opposed to the character's value.



EDIT

Never mind I figured it out finally...

Code: Select all

string.sub(line,j,j)
by Beelz
Thu Sep 24, 2015 9:45 pm
Forum: Support and Development
Topic: IO Reading Question
Replies: 3
Views: 808

IO Reading Question

I'm writing a block breakout game and I'm having trouble loading the templates I've made for it... I'm really just wondering if anyone can tell me what I'm doing wrong here: function LoadMap(map) local row_num = 0 local column_num = 0 for line in io.lines(map) do row_num = row_num + 1 for j = 1, lin...