And you're using the improved version of that, right? Not the first, but the second version?
I looked at it, and i don't see where on the user end would it require anyone to create that many canvases... for whatever reason.
Search found 3436 matches
- Thu Mar 31, 2016 8:00 am
- Forum: Support and Development
- Topic: [0.9.2] Clearing canvases
- Replies: 4
- Views: 2654
- Thu Mar 31, 2016 7:51 am
- Forum: Support and Development
- Topic: How to serialize/deserialize a SoundData object?
- Replies: 16
- Views: 6090
Re: How to serialize/deserialize a SoundData object?
For what it's worth, SoundData can be created from File objects, which can be read, returning a string of bytes. Alternatively, SoundData itself implements Data's getString method, that returns the whole content as a string You could (chop up, and) send out these strings to the receiver. (with base6...
- Thu Mar 31, 2016 7:42 am
- Forum: Support and Development
- Topic: [0.9.2] Clearing canvases
- Replies: 4
- Views: 2654
Re: [0.9.2] Clearing canvases
A question, why exactly do you need to do this? Use 200 canvases?
- Thu Mar 31, 2016 3:13 am
- Forum: Support and Development
- Topic: What is even the point of the GFX folder?
- Replies: 18
- Views: 7257
Re: What is even the point of the GFX folder?
Everyone starts off without knowledge, then they discover it in many waysanastasiaorosegirl wrote:The original topic kind of got answered already and sort of devolved ( or, imo, evolved ) into you lot ranting about PHP88 and MySQL, which is better than me looking stupid in front of the entire community.
- Mon Mar 28, 2016 10:50 pm
- Forum: General
- Topic: Love in C++
- Replies: 9
- Views: 15044
Re: Love in C++
Besides, if the only reason you want to code with löve in c++ is that c++ has classes, then that's kind of a bad reason. lua (and by proxy, löve) has more than enough libraries that implement classes in similar (or maybe even better?) ways. If you know that you want to do something that lua would be...
- Sun Mar 27, 2016 6:02 pm
- Forum: Support and Development
- Topic: random number
- Replies: 7
- Views: 2809
Re: random number
Also, one more thing, löve's PRNGs work with Uniform probability distributions , and have a function for getting a value with Normal p. distribution as well; that said, there exist quite a few more , that you'd need to write algorithms for to compute, if you want a generator that outputs numbers beh...
- Sun Mar 27, 2016 4:36 pm
- Forum: Support and Development
- Topic: What is even the point of the GFX folder?
- Replies: 18
- Views: 7257
Re: What is even the point of the GFX folder?
I do agree with phpbb's search functionality being not the best though; i seriously often have more luck with googling "love2d" <blah> and getting the correct threads faster than searching on the forums. @s-ol: Having one more place where people may find answers should never be a wrong thi...
- Sun Mar 27, 2016 11:30 am
- Forum: Support and Development
- Topic: random number
- Replies: 7
- Views: 2809
Re: random number
While that is true, it isn't the main reason why it's better; it's consistent across platforms, which matters way more.pgimeno wrote:Or even better, use love.math.random instead, which unlike Lua's, is pre-initialized before calling love.load.
- Sun Mar 27, 2016 11:29 am
- Forum: Support and Development
- Topic: What is even the point of the GFX folder?
- Replies: 18
- Views: 7257
Re: What is even the point of the GFX folder?
More and more do i feel the actual calling for actually creating a very frequently asked questions and answers page on the wiki, that explains things that i'd call, lacking a better word for it, "basic". At least it would probably be both helpful, and some threads would magically stop bein...
- Thu Mar 24, 2016 7:25 pm
- Forum: General
- Topic: I am an unfortunate victim of perfectionism.
- Replies: 13
- Views: 7262
Re: I am an unfortunate victim of perfectionism.
Sadly, this happens to me as well, and i couldn't solve it yet either. :c Then again, i am stubborn enough to just not care about it, and code ahead, maybe some iteration i can get away with patching all the little parts that i don't like so it'll feel good enough for me to not scrape it wholly... A...