Search found 4835 matches

by bartbes
Wed Apr 25, 2018 7:04 pm
Forum: Support and Development
Topic: Running Love 11.1 on Raspberry Pi NO X11
Replies: 10
Views: 10191

Re: Running Love 11.1 on Raspberry Pi NO X11

What I meant was, none of the instructions on this forum or anywhere else reference having to install LuaJIT as a dependency Building LÖVE does. My suspicion is that my SDL compilation with OpenGLES is the major issue as I had no problem compiling Love2D in the X11 environment. Unfortunately the SD...
by bartbes
Wed Apr 25, 2018 5:05 pm
Forum: Support and Development
Topic: Running Love 11.1 on Raspberry Pi NO X11
Replies: 10
Views: 10191

Re: Running Love 11.1 on Raspberry Pi NO X11

There aren't really instructions because it should mostly just work. It certainly did when I tried it last. The basics are simple: make sure you have the right dependencies, then compile as usual. Note that for the raspberry pi you want to have a version of sdl2 (the more recent the better, but it s...
by bartbes
Thu Apr 19, 2018 6:43 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 98625

Re: LÖVE 11.1 released!

The build instructions rely on ./configure and make , but they're not present in the 11.1 source downloads. They are, I think you got a binary download instead. I also can't seem to run the included love file as an executable (it opens as a plain text file instead). You may need to make the file ex...
by bartbes
Mon Apr 16, 2018 6:39 pm
Forum: Support and Development
Topic: LÖVE 11.1 AppImage and relative paths
Replies: 2
Views: 2888

Re: LÖVE 11.1 AppImage and relative paths

Thanks for the links, it looks like AppImageKit sets the OWD environment variable to the working directory it was called in, I'll probably update the script to switch back to that directory.
by bartbes
Sat Apr 14, 2018 10:14 am
Forum: Support and Development
Topic: 11.0 - Some errors causes window to immediately close
Replies: 7
Views: 5671

Re: 11.0 - Some errors causes window to immediately close

That's not the actual issue. Love falls back to love.errhand when it can't find love.errorhandler. I'm guessing if you replace love.errorhandler it ends up falling back to the default error handler. I think the issues is that, like love.run, love.errorhandler was changed to return a looping function...
by bartbes
Thu Apr 12, 2018 3:46 pm
Forum: Support and Development
Topic: Is there an effective way to cut down lag?
Replies: 26
Views: 18407

Re: Is there an effective way to cut down lag?

To clarify, I'm not the OP and I didn't write the game that was posted in the thread. I just posted this example: I know, I was replying to your post though. Am I correct that this means (generally speaking) that when I draw a bunch of sprite quads from a single image file, Love will attempt to bat...
by bartbes
Wed Apr 11, 2018 5:48 pm
Forum: Support and Development
Topic: Problem using Grease library
Replies: 3
Views: 2763

Re: Problem using Grease library

What protocol are you using, tcp, udp or enet? And you're not getting any errors, but connections just don't establish?
by bartbes
Wed Apr 11, 2018 5:11 pm
Forum: Support and Development
Topic: Is there an effective way to cut down lag?
Replies: 26
Views: 18407

Re: Is there an effective way to cut down lag?

I haven't found any docs on how that's controlled, if it is controllable at all. It isn't, it's always on. The similar performance with 0.10 and 11.0 in the example I posted suggests that either auto-batching is inactive by default, or that the bottleneck is something else (e.g. total amount of pix...
by bartbes
Tue Apr 10, 2018 6:32 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66613

Re: 11.0 bugs

Even if you append a slash?
by bartbes
Sun Apr 01, 2018 9:00 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 110158

LÖVE 11.0 released!

Good news everybody, this April Fool's we're releasing LÖVE 11.0! That's right, not 0.11.0, not 1.0, we're going straight to 11.0. Continuing our trend of ever-bigger releases, this release consists of over 150 entries in the changelog, over 400 commits and about 18 months of work. You can find the ...