Search found 49 matches
- Wed Nov 09, 2016 4:43 pm
- Forum: Games and Creations
- Topic: Cardinality: a HyperCard-like environment
- Replies: 2
- Views: 2898
Re: Cardinality: a HyperCard-like environment
I've just pushed out an update here that includes a bunch of new features, plus a tutorial that walks you through how things work and how to create your own cards. Downloads linked in the readme: https://gitlab.com/technomancy/cardinality https://p.hagelb.org/cardinality-tutorial.png I've been playt...
- Tue Oct 25, 2016 4:38 am
- Forum: Games and Creations
- Topic: Cardinality: a HyperCard-like environment
- Replies: 2
- Views: 2898
Cardinality: a HyperCard-like environment
Hello ladies and gentlemen. My latest project from the past few days has been Cardinality, which is a clone of Apple's HyperCard hypertext authoring and programming environment from the 90s: https://en.wikipedia.org/wiki/HyperCard https://gitlab.com/technomancy/cardinality It allows you to create &q...
- Mon Sep 26, 2016 2:51 am
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 120299
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
I played around a bit with this last night and came up with a 100-line space invaders clone: https://p.hagelb.org/shoot.lk12
(It depends on some features which haven't been merged to master yet; see https://github.com/technomancy/LIKO-12/tree/latest)
(It depends on some features which haven't been merged to master yet; see https://github.com/technomancy/LIKO-12/tree/latest)
- Sun Sep 25, 2016 1:27 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 62762
Re: Polywell: a text editor component
So I'm making a prototype game that's similar just for fun and to see if I'm up to the task of doing better on these issues (I've never made a game, you see). And I'm DEFINITELY using polywell. Cool; sounds like fun! Hope you are able to make it work for you. I feel that the live reloading aspect c...
- Sun Sep 25, 2016 1:25 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 62762
Re: Polywell: a text editor component
I'm currently using it to edit files that contain Thai characters and non-ascii punctuation, so as far as I know it's already supported. Let me know if you run into UTF-8-related bugs though!D0NM wrote:Yay! Nice project!
Don't forget to add UTF8 compatibility into the editor ))
- Sun Sep 18, 2016 2:43 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 62762
Re: Polywell: a text editor component
I'm starting to wonder if I wasn't a bit too ambitious in kicking off a big project like this. I have come to realize right now I really don't have the time to lead this effort or contribute very much without abandoning Bussard, my original game. However, I did hear about another project which is al...
- Sun Sep 11, 2016 1:50 pm
- Forum: Games and Creations
- Topic: [LD36] Debug Quest - A puzzle platformer game
- Replies: 4
- Views: 3844
Re: [LD36] Debug Quest - A puzzle platformer game
This is great! The low-fi aesthetic works really well, and I appreciated the ambient sounds. I got stuck when I found the little robot thing and descended the platform into the room with the two spike pits; I would raise the robot up, and he would glitch over back to where he started. Anyway, nice w...
- Sun Sep 11, 2016 10:32 am
- Forum: Games and Creations
- Topic: Liquid Runner
- Replies: 10
- Views: 8887
Re: Liquid Runner
Thanks for the heads-up; I was unable to test on Mac. I have uploaded a new version that should avoid this problem though.baconhawka7x wrote:I got this error running on mac
The new version has 7 levels instead of just 3.
- Fri Sep 09, 2016 6:49 am
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 62762
Re: Polywell: a text editor component
So airstruck suggested the name ERÖS, which I really like. I've created a GitHub repo in an org (https://github.com/eros-love/eros) and an #eros channel on Freenode (#eros on OFTC was taken). My next step is going to be improving the docs for Polywell since I think it makes sense to define the other...
- Thu Sep 08, 2016 4:29 am
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 62762
Re: Polywell: a text editor component
I thought limitation was the point.. If that's the case then yeah, you probably don't want any fancy DSP effects. Curious to see what Technomancy had in mind here. TBH I haven't really thought through the implications on the music side much. I think the limitations are a big part of what makes Pico...