Search found 67 matches
- Sat Oct 03, 2015 5:26 am
- Forum: Support and Development
- Topic: Looking for plugin devs to add features to STI
- Replies: 9
- Views: 5548
Re: Looking for plugin devs to add features to STI
For bump I'd suggest the ability to give it a callable that returns the table that will represent the tile. So if in my game I want all of my tiles to be entities I do (note fictional STI API because I'm not sure what it is currently): function newEntity() local ent = {x=2,y=23,id=getUUID(),<more ge...
- Mon Sep 28, 2015 7:37 am
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 13609
Re: Unexplored
See a lot about sounds, but didn't see anything that popped. I'd suggest restarting with the explosions and make them a lot more subtle. You have so many going off at once its a bit much. Of course it doesn't seem like you are going for sound design right now.
- Mon Aug 31, 2015 5:56 am
- Forum: Libraries and Tools
- Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
- Replies: 71
- Views: 99213
Re: Textured Raycaster [Multiple Levels! Door Covers! Jumpin
Do you have any brief introduction to how to use it? The code at first glance isn't super self-documenting. For instance your main.lua, I still don't know what pers is :\
Really interested in this, but not sure where to start with it.
Really interested in this, but not sure where to start with it.
- Thu Aug 27, 2015 5:27 am
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 92547
Re: [Library] tiny-ecs - Fast Simple Entity Component System
Sorry for the gravedig, but as I'm interested in using ecs and learning more about it, I have a few questions. How does a separation between update and draw get handled? Just different systems with different indices? I noticed in the example you used a combination of systems and entity methods to do...
- Fri Aug 07, 2015 4:25 pm
- Forum: Libraries and Tools
- Topic: vivid.lua -- No longer crutch on RGB
- Replies: 6
- Views: 3626
Re: vivid.lua -- No longer crutch on RGB
Good question, I will check, and then fix if it is wrong. I know that some weirdness may come with the CIE colorspaces. But honestly I don't know much about them.
- Tue Aug 04, 2015 8:14 pm
- Forum: Libraries and Tools
- Topic: vivid.lua -- No longer crutch on RGB
- Replies: 6
- Views: 3626
Re: vivid.lua -- No longer crutch on RGB
Interesting, I like it. Just some random thoughts: Why are the lighten/darken/saturate/desaturate buttons necessary? Wouldn't adjusting the HSL sliders do the same thing? Ten color swatches seems like a strange choice, aren't most (harmonic) color schemes based on a 12-hue color wheel? Any plans to...
- Tue Aug 04, 2015 7:00 pm
- Forum: Libraries and Tools
- Topic: vivid.lua -- No longer crutch on RGB
- Replies: 6
- Views: 3626
vivid.lua -- No longer crutch on RGB
Just released my simple library for color conversion and manipulation. It is a step at relieving the crutch most developers (at least that I see) have on RGB. But before I say much more, have a picture of my example program: https://love2d.org/imgmirrur/t7xBCwh.png Github While RGB is good and has i...
- Wed Mar 18, 2015 12:40 am
- Forum: Games and Creations
- Topic: [Initial Release] Space Scavenger
- Replies: 1
- Views: 1297
[Initial Release] Space Scavenger
Heyo all, I'll keep this brief because who like long winded things anyways? Made a game with LOVE, Jumper, and Bump, as well as some other more utilitary libraries. The game is a space combat roguelike style of game, and was entered into the #7DRL. Because it was 7 days its jam quality code and I pl...
- Wed Mar 11, 2015 7:23 am
- Forum: General
- Topic: So you say you want a random number?
- Replies: 3
- Views: 2867
Re: So you say you want a random number?
Haha, yeah. I was just wanting to do this for my own tests, to be able to vary values in the normal distribution and see what I'd get.
- Sat Mar 07, 2015 9:04 pm
- Forum: General
- Topic: So you say you want a random number?
- Replies: 3
- Views: 2867
So you say you want a random number?
So I was curious about the distribution of random numbers, so I created a simple script to test out the normal distribution and the default distribution. Here is the results (from a previous revision): (small sample set): https://love2d.org/imgmirrur/t2pZ7ri.png (large sample set): https://love2d.or...