Search found 4835 matches

by bartbes
Thu Oct 23, 2008 12:30 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 149653

Re: Networking Library

Thanks! I'll look at other suggestions (if any) before going with this name though.
by bartbes
Thu Oct 23, 2008 10:18 am
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 149653

LUBE (Networking Library)

Here's my networking library named LUBE, this post is now used for project status. Current version: 1.0 Version 1.0 (press 'raw' for download, or check out the repo and use the 'LUBE-1.0' tag) Version 1.0 docs Development version Development version docs Old releases: LUBE.zip LUBE.zip Lag-o-meter 3...
by bartbes
Thu Oct 23, 2008 10:15 am
Forum: General
Topic: Online games yet?
Replies: 12
Views: 5377

Re: Online games yet?

I'll start a new topic in Projects.
by bartbes
Wed Oct 22, 2008 7:02 pm
Forum: Support and Development
Topic: NVIDIA 178.24 Driver Issues
Replies: 5
Views: 4571

Re: NVIDIA 178.24 Driver Issues

Looks like the installation has gone wrong (didn't remove old driver first?). Do you get the same error with other OpenGL programs/games?
by bartbes
Wed Oct 22, 2008 8:39 am
Forum: General
Topic: Online games yet?
Replies: 12
Views: 5377

Re: Online games yet?

I've been looking through your code and saw that you're using TCP, though it's easy, games normally use UDP, for the lack of having to be connected. This makes coding the server (a tiny bit) harder, but greatly simplifies the server, as all it has to do is create a table, and loop through it, using ...
by bartbes
Tue Oct 21, 2008 11:52 am
Forum: General
Topic: Online games yet?
Replies: 12
Views: 5377

Re: Online games yet?

I'd like to know what the users expect from the lib, and especially what approach (e.g. send tables) and how to implement them (encode them to strings?). So if you (the reader) know something, just post, I'll try to use the best ideas. I'm trying to create a Löve/lua only, and maybe implement things...
by bartbes
Mon Oct 20, 2008 4:50 pm
Forum: General
Topic: Online games yet?
Replies: 12
Views: 5377

Re: Online games yet?

Can't wait to play it :D

Anyway, I was thinking about creating a library myself (as I'm just too lazy to create a game myself :D), however I think I'll wait to see what your code is going to look like (I could already implement a host though).

Löve is really growing up!
by bartbes
Mon Oct 20, 2008 2:14 pm
Forum: General
Topic: Online games yet?
Replies: 12
Views: 5377

Online games yet?

Anyone creating online games yet? As we should have one epic Löve game and spread it over the entire world, creating Löve domination! :twisted:

Seriously though, we should create one game to let people know there is something like Löve. And online games tend to bring the world together...
by bartbes
Sun Sep 07, 2008 3:16 pm
Forum: Support and Development
Topic: My shapes aren't rotating?
Replies: 3
Views: 2787

Re: My shapes aren't rotating?

It does rotate here (when done manually), I've also added a collision function and added basic turn data.
However as you can see, it does turn, but way too much.
But as I haven't actually used the physics engine myself it's all I can do now.
It should be enough to get you started.

Hope it helps.
by bartbes
Sat Sep 06, 2008 5:40 pm
Forum: Support and Development
Topic: Finding out if a line hits a circle.
Replies: 3
Views: 2419

Re: Finding out if a line hits a circle.

With some basic math you can figure out the y for the x of the line, so if a line goes from x=1 to x=5, you can calculate the y at x=3 (or somewhere else).

Try:

Code: Select all

((line.y2-line.y1)/(line.x2-line.x1))*(X-line.x1)+line.y1
(with x1 being the lowest x and X being the NON-relative-x)