Search found 4835 matches

by bartbes
Wed Nov 12, 2008 8:32 am
Forum: General
Topic: LÖVE 0.5.0
Replies: 37
Views: 33454

Re: LÖVE 0.5.0

Just use

Code: Select all

require "socket"
And I'll also like to use this opportunity to direct you to my networking lib (located under projects & development)
by bartbes
Wed Nov 12, 2008 7:43 am
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224684

Re: Networking Library

Poll closing thursday (just so you guys know, timezone=CET)

BTW, Anyone using my code? Please leave a message
by bartbes
Wed Nov 12, 2008 7:25 am
Forum: Libraries and Tools
Topic: lGUI ( name pending )
Replies: 13
Views: 16444

Re: lGUI ( name pending )

I'm already waiting for a release...

ticks "Notify me when a reply is posted"
by bartbes
Mon Nov 10, 2008 7:55 am
Forum: General
Topic: Slipfeed
Replies: 21
Views: 25188

Re: Slipfeed

My OpenID works..

EDIT: Removed something even more useless
by bartbes
Sun Nov 09, 2008 2:52 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224684

Re: Networking Library

Unless someone has a real good reason poll is closing soon, at the moment LUBE is in the lead.

I'll continue testing, and pushing out new versions ;)

EDIT: Binary is back again! (problem was in pattern...)
by bartbes
Sat Nov 08, 2008 1:02 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224684

Re: Networking Library

Another update, not yet on the posted.
Found out binary packing needs to be totally revised, doesn't work.

EDIT: Post 50! I'm now a citizen :D
by bartbes
Sat Nov 08, 2008 11:21 am
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224684

Re: Networking Library

Yeah, that's how I discovered my problems yesterday, and it happens to be the case that I have a totally useless program lying around, which I can easily modify to create a test.
However the advantage of having a game is actually knowing what game programmers need and want.

BTW, Lube is going strong
by bartbes
Fri Nov 07, 2008 5:01 pm
Forum: Games and Creations
Topic: Mole Hunter <aka Game>
Replies: 14
Views: 18307

Re: Mole Hunter <aka Game>

That is per frame, as rude said, you should use

Code: Select all

time=time+dt
That gives time the time in seconds (so you should lower 100 too as you don't want to wait 100 seconds)

EDIT: rude typed just a little bit faster :D
by bartbes
Fri Nov 07, 2008 4:08 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224684

Re: Networking Library

Wow... I made some big mistakes...
Anyway, I created a little server and client and because of that I was able to do some testing, which meant that I'd see all my mistakes.
Fixed!
by bartbes
Fri Nov 07, 2008 3:57 pm
Forum: Games and Creations
Topic: Missile Command Beta
Replies: 19
Views: 23529

Re: Missile Command Beta

Hmm... remembers me of the gameboy color.... great job, however bombs go a little too fast (or the bullets too slow)