Search found 294 matches

by NightKawata
Tue Jan 31, 2017 1:54 am
Forum: Games and Creations
Topic: One Way To Go - Updated for LÖVE 0.10.*
Replies: 2
Views: 2648

Re: One Way To Go - Updated for LÖVE 0.10.*

It's not a bad first game or proof of concept. A bit too easy to turn incorrectly and kill yourself on accident, but that's a result of the non-grid-based movement.

Keep making more games!
by NightKawata
Sun Jan 29, 2017 9:57 pm
Forum: Games and Creations
Topic: Game idea checking for interest
Replies: 13
Views: 9220

Re: Game idea checking for interest

So, the best advice I can give you is this: https://media.giphy.com/media/wErJXg1tIgHXG/giphy.gif But seriously. The best way to get things done is to stop thinking about them and get 'er done. Worry about making a good game, whether or not it's original. If it's good, people'll like it. Now go stru...
by NightKawata
Wed Jan 25, 2017 6:33 am
Forum: Games and Creations
Topic: [WIP] Frogfaller
Replies: 16
Views: 9634

Re: [WIP] Frogfaller

Does it works natively on Android Okay so I found the offending code I have no intentions of supporting mobile at this point in time but thanks for the pointers. I'll change what's simple enough to be changed. Now, not to come at you or anything, but any reasons why you wouldn't be interested in pu...
by NightKawata
Wed Jan 25, 2017 12:03 am
Forum: Games and Creations
Topic: Metanet Hunter CD (IT'S ON STEAM)
Replies: 21
Views: 22338

Re: METANET HUNTER CD (COMING FEB 7TH)

Sir_Silver wrote:Really cool man! It's always exciting to see people being successful in the same engine I like to fiddle with.
Shoot for the stars!

I also have some other news about the game in the form of:

Image

Who's ready to see this game on Steam?!
by NightKawata
Sat Jan 21, 2017 5:59 am
Forum: Games and Creations
Topic: Metanet Hunter CD (IT'S ON STEAM)
Replies: 21
Views: 22338

Re: METANET HUNTER CD (COMING NEXT MONTH)

Just wanted to give out a quick status update: The game is done like dinner, and we're doing the last remaining bits of polish to ensure this one shines real bright, you feel?

Image

Get ready to choose a new you on February 7th.
by NightKawata
Thu Jan 19, 2017 5:53 am
Forum: Games and Creations
Topic: Made a game for my daughter.
Replies: 20
Views: 18875

Re: Made a game for my daughter.

No, i'm on win7, but since .love files are zip archives, and zip archives are internally case-sensitive (unlike windows), it will error if you package it up, but it will miraculously work (on windows os-es) if you run it unpacked. That said, it will error for all unices (linux), and probably osx-es...
by NightKawata
Mon Jan 16, 2017 3:03 am
Forum: Games and Creations
Topic: Menger Sponge Explorer
Replies: 41
Views: 31689

Re: Menger Sponge Explorer

https://love2d.org/imgmirrur/kvllf63.png https://love2d.org/imgmirrur/zx4QlQG.jpg https://love2d.org/imgmirrur/g4LBini.jpg Got it running on an nvidia GTX 1060 with little to no issues! ...Woo? Oh yeah and Ultimate Render Mode simply renders it, but hangs the program. https://love2d.org/imgmirrur/e...
by NightKawata
Sun Jan 15, 2017 10:58 pm
Forum: Games and Creations
Topic: Metanet Hunter CD (IT'S ON STEAM)
Replies: 21
Views: 22338

Re: METANET HUNTER CD!! (Now on Greenlight!)

Nixola wrote:That looks awesome, and good luck on Steam release! does it have fishing
Thanks! I'll probably need more than luck!!!!

and god dammit with the fishing lmao
by NightKawata
Sun Jan 15, 2017 10:15 pm
Forum: Games and Creations
Topic: Metanet Hunter CD (IT'S ON STEAM)
Replies: 21
Views: 22338

Metanet Hunter CD (IT'S ON STEAM)

WAAAZZZUUUPPP!!! Remember that topic I made a year ago about this game? No? Me either. But hey, the game's out now. AND it's on Steam. https://nightkawata.itch.io/metanet-hunter-cd http://store.steampowered.com/app/586570 DA PLOT There's a bad dude named ROTH, and he's found himself a supercomputer...
by NightKawata
Thu Nov 24, 2016 5:52 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 123648

Re: [library] bump.lua v3.1.4 - Collision Detection

Is there a way I can edit the rectangle's position inside the world? For instance, I need the bounding box to be 6 pixels to the right and down to make it work with my graphic, so I did this: world:update(player, player.x+6, player.y+6) However, this seems to bug my collision detection. It acts as ...