I think he was referring to this. I think this may be useful.
Search found 909 matches
- Sun Apr 15, 2012 1:54 pm
- Forum: Support and Development
- Topic: Distribution, lets tackle this thing
- Replies: 16
- Views: 10947
- Mon Apr 09, 2012 3:34 pm
- Forum: Support and Development
- Topic: Version compatibility issue in Linux
- Replies: 3
- Views: 3008
Re: Version compatibility issue in Linux
There are a couple of ways to solve that problem. One is to do pretty much the same as in Windows, and distribute the thing as a frozen binary (concatenate the LÖVE binary and the .love archive), and only set LÖVE's dependencies as your package's dependencies. Another, if you're distributing your ga...
- Wed Apr 04, 2012 8:04 pm
- Forum: General
- Topic: Hi :), very small constribution!
- Replies: 6
- Views: 3984
Re: Hi :), very small constribution!
@nevon Lol I know, btw how did you know I made in ISC? I checked out the code. It's been a while since I used GTK in Python, so I was hoping that you had written it using the GObject Introspection bindings, so that I could learn how it's done. But then I saw that pretty much every variable started ...
- Wed Apr 04, 2012 8:03 pm
- Forum: General
- Topic: Sock Munkee Website!:D
- Replies: 14
- Views: 5756
Re: Sock Munkee Website!:D
Wordpress is a free CMS. Wordpress.com is a free hosted wordpress solution, sure, but you can just throw wordpress onto any random PHP host and you're good to go.Jasoco wrote:Wordpress charges to be able to do anything cool at all. Though they do have payment plans on file storage.
- Wed Apr 04, 2012 3:38 pm
- Forum: General
- Topic: Hi :), very small constribution!
- Replies: 6
- Views: 3984
Re: Hi :), very small constribution!
Illumination Software Creator, huh? I'm sure Bryan would be happy to see it being used.
I don't see much of a point in running a graphical application just to launch LÖVE games during development, but whatever floats your boat.
Welcome!
I don't see much of a point in running a graphical application just to launch LÖVE games during development, but whatever floats your boat.
Welcome!
- Wed Apr 04, 2012 6:41 am
- Forum: General
- Topic: Sock Munkee Website!:D
- Replies: 14
- Views: 5756
- Sun Apr 01, 2012 9:03 pm
- Forum: Support and Development
- Topic: A good OO lib
- Replies: 15
- Views: 11092
Re: A good OO lib
Why don't you just try it and find out...?rokit boy wrote:Do you mean:???Code: Select all
#Food
It is possible with tables:3Code: Select all
t = {1,2,3} a = #t print (a)
- Sun Apr 01, 2012 5:53 pm
- Forum: Support and Development
- Topic: A good OO lib
- Replies: 15
- Views: 11092
Re: A good OO lib
Yes. __call__, __len__, __add__, __sub__, __mul__, __div__, __mod__, __pow__, and __neg__rokit boy wrote:are there any other functions apart from __init__ and __add__ ?
They're all just aliases of the Lua standard metamethods.
- Sun Apr 01, 2012 4:00 pm
- Forum: Support and Development
- Topic: A good OO lib
- Replies: 15
- Views: 11092
Re: A good OO lib
__add__ is run when you try to add two instances.rokit boy wrote:Ok so I think it looks good but when is the __init__ and the __add__ called?
I'm pretty sure __init__ is the initialization but what is __add__?
Code: Select all
derpherp = derp + herp
- Fri Mar 30, 2012 4:40 am
- Forum: General
- Topic: DRM distribution (yeurgh!).. but how?
- Replies: 9
- Views: 6593
Re: DRM distribution (yeurgh!).. but how?
I don't know that anyone here has experience with Steamworks, but as LÖVE is released under a permissive, open-source license and is written in C++, you could integrate steamworks directly into LÖVE and distribute your game as a frozen binary.