Wow, how did I not yet know this exists?
Link to the blog on the LÖVE home page lest others suffer the same tragic ignorance
PS: Subscribed to the RSS!
Search found 110 matches
- Mon May 13, 2013 6:37 am
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 553696
- Mon May 13, 2013 5:46 am
- Forum: General
- Topic: Where do you live? (Social Experiment)
- Replies: 36
- Views: 15438
Re: Where do you live? (Social Experiment)
I live in San Francisco, California, USA. Lövers really are from all over!
FYI, this isn't really a social experiment. Unless your intention is to correlate a person's geographical location with how anal he is about your forum topic naming. :>
FYI, this isn't really a social experiment. Unless your intention is to correlate a person's geographical location with how anal he is about your forum topic naming. :>
- Sun May 12, 2013 6:06 am
- Forum: Support and Development
- Topic: Loading fonts in separate thread?
- Replies: 7
- Views: 2276
Re: Loading fonts in separate thread?
Ah, good. Still, I don't know if it's a meaningful test -- few reasonable programs would even load 2% of that number of fonts throughout its entirety, let alone at once, and if they did it would be at program startup and not in a time-critical update. Therefore, personally, I don't see loading fonts...
- Sat May 11, 2013 9:08 pm
- Forum: Support and Development
- Topic: Pass Parameters to a lua-file but run it independently
- Replies: 6
- Views: 3194
Re: Pass Parameters to a lua-file but run it independently
Actually, I'm confused -- I thought that LOVE didn't allow loading binary modules? Now I'm curious.
Nice name, by the way.
Nice name, by the way.
- Sat May 11, 2013 7:52 pm
- Forum: Ports
- Topic: LÖVELINESS a LÖVE Chrome Extension
- Replies: 126
- Views: 99198
Re: LÖVELINESS a LÖVE Chrome Extension
Agreed. I thought we were talking about a pre-loader page. The page during gameplay should definitely stay a plain black border, or fullscreen to the window size if the game calls for it.T-Bone wrote:I think that drawing anything other than a black border by default is a really bad idea.
- Sat May 11, 2013 9:44 am
- Forum: Support and Development
- Topic: Loading fonts in separate thread?
- Replies: 7
- Views: 2276
Re: Loading fonts in separate thread?
What do you need to load 1000 fonts for? Especially all at once?
- Sat May 11, 2013 9:26 am
- Forum: Support and Development
- Topic: Tile Movement Problem
- Replies: 2
- Views: 1802
Re: Tile Movement Problem
Can you please explain what you expect to happen in this program? It's hard to tell, but here are some starters: - Your function get_pos() ignores the specific key passed to by love.keyreleased(), so all keys on the keyboard will do the exact same thing. - Even though get_pos() returns a value, it i...
- Fri May 10, 2013 11:11 pm
- Forum: Ports
- Topic: LÖVELINESS a LÖVE Chrome Extension
- Replies: 126
- Views: 99198
Re: LÖVELINESS a LÖVE Chrome Extension
Yeah, I wouldn't expect anyone to add unofficial table elements to love.conf. It's not a designated place for extension. As for what to show on the preloader page... Maybe get the author's name from love.conf? In addition to the other things (link to file source, etc.). Make some HTML mockups and sh...
- Fri May 10, 2013 10:59 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1517340
Re: What's everyone working on? (tigsource inspired)
JASOCO YOU MAKE ME SO TOASTY
Actually, the cruddy GIFness only adds to the charm.
Actually, the cruddy GIFness only adds to the charm.
- Thu May 09, 2013 10:17 am
- Forum: Libraries and Tools
- Topic: GPU Hailstone Series
- Replies: 7
- Views: 3470
Re: GPU Hailstone Series
xXxMoNkEyMaNxXx wrote:Code: Select all
love.draw() ... cap("Umad? - "..d.." FPS") ... end