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- Wed Sep 13, 2023 6:18 pm
- Forum: General
- Topic: Offline-capable LÖVE tutorial
- Replies: 20
- Views: 20142
- Tue Sep 12, 2023 8:52 pm
- Forum: General
- Topic: Is this a good game mechanic: detecting sound/noise
- Replies: 9
- Views: 5465
Re: Is this a good game mechanic: detecting sound/noise
Ah, I see, maybe my misunderstanding. I understood that chance of detection is given by other factors such as distance/position and it is going to be arbitrary (or follow a formula). Even in that case. Lets say, formula gives you 40% of chance, based on distance, on sound, etc What this number will...
- Tue Sep 12, 2023 8:37 pm
- Forum: General
- Topic: Is this a good game mechanic: detecting sound/noise
- Replies: 9
- Views: 5465
Re: Is this a good game mechanic: detecting sound/noise
Sure, but I have found first mention of "random" in your previous post, not in the OP's description. > The destroyer is now closer and now has some chance of detecting the bottom sub, but it is not guaranteed: > on picture: "[...] 0% chance of detection." Maybe my cognitive abil...
- Tue Sep 12, 2023 7:55 am
- Forum: General
- Topic: Is this a good game mechanic: detecting sound/noise
- Replies: 9
- Views: 5465
Re: Is this a good game mechanic: detecting sound/noise
Even stealth can be indicated (see legendary Thief for simple example). But, indeed a player should be somehow informed about it even if using multiple indicators. It's not about indicating, it's about randomness in some game mechanic. I'm not big fan when some random number decide, if I will fail ...
- Mon Sep 11, 2023 6:45 am
- Forum: General
- Topic: Is this a good game mechanic: detecting sound/noise
- Replies: 9
- Views: 5465
Re: Is this a good game mechanic: detecting sound/noise
I think this is game-dependent rather "good mechanic/not good" but I'm personally not big fan of random chances in main game mechanics, such as stealth.
- Sun Sep 10, 2023 5:21 pm
- Forum: Support and Development
- Topic: How to attach console on Linux Ubuntu?
- Replies: 7
- Views: 5743
- Sat Sep 09, 2023 10:30 am
- Forum: Games and Creations
- Topic: Just launched Typing Bullets on Steam
- Replies: 16
- Views: 209761
- Wed Sep 06, 2023 8:25 pm
- Forum: Support and Development
- Topic: Is Tlfres defunct?
- Replies: 8
- Views: 4185
Re: Is Tlfres defunct?
Ah...dusoft wrote: ↑Wed Sep 06, 2023 7:54 pm This is another scaling library:
https://github.com/Vovkiv/resolution_solution
I feel myself kinda flattered, when someone recommends my library to someone, lol.
- Sat Aug 26, 2023 1:11 pm
- Forum: Support and Development
- Topic: love.window.setMode not triggering love.resize is bug or feature?
- Replies: 7
- Views: 2153
Re: love.window.setMode not triggering love.resize is bug or feature?
Alright, well those are some solutions, it's up to you to use them. :) I mean, I can, but I found this behavior for setMode and love.resize to be weird. Why it triggers when you allow this function to decide new size by itself (like passing 0, 0 to it) but doesn't when you pass something specifical...
- Sat Aug 26, 2023 12:45 pm
- Forum: Support and Development
- Topic: love.window.setMode not triggering love.resize is bug or feature?
- Replies: 7
- Views: 2153
Re: love.window.setMode not triggering love.resize is bug or feature?
you can check the actual versus expected dimensions there and call your internal resize code when they don't match. I was doing that in past, but now everything based around love.resize because it's easier to use and resulted in more clean codebase. setMode/updateMode I have this function, but my i...