Search found 3550 matches

by pgimeno
Tue Oct 02, 2018 7:18 am
Forum: Support and Development
Topic: Debugging during runtime?
Replies: 2
Views: 2050

Re: Debugging during runtime?

There are some debug libraries out there allowing you to enter commands. Here are a few: REPLer (for the system console, works in a separate thread, but the commands are executed in the main thread): https://github.com/bartbes/love-misc-libs/blob/master/repler/docs.md Lovebird (includes a mini-webse...
by pgimeno
Fri Sep 28, 2018 11:05 pm
Forum: Support and Development
Topic: Reducing packaged game size
Replies: 3
Views: 5070

Re: Reducing packaged game size

You can try porting your game to love-0.6.2, which is under 1 Mb when stripped and either zipped or compressed with UPX.
by pgimeno
Fri Sep 28, 2018 12:21 am
Forum: General
Topic: Is C compatible with Love2D?
Replies: 4
Views: 7149

Re: Is C compatible with Love2D?

Not sure if this covers what you mean, but you can use many languages, including C, to write a dynamic library, and make bindings to it via LuaJIT's FFI library. Then you can use LÖVE's Lua to call any functions the library exports. However, that means the library will only work for the processor it...
by pgimeno
Thu Sep 27, 2018 3:05 pm
Forum: Support and Development
Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
Replies: 7
Views: 8140

Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi

I'm currently using the RetroPie LÖVE compile on a Pi3 and it works pretty well for me. Both 0.10 and 11.1 are available. I haven't tried molul's tutorial.
by pgimeno
Wed Sep 26, 2018 3:07 pm
Forum: Support and Development
Topic: Is there any list of LÖVE's environment variables?
Replies: 5
Views: 3576

Re: Is there any list of LÖVE's environment variables?

Got it. Well, this is a message generated by SDL through its logging subsystem. After a bit of research, I've come up with two possible ways of doing it (for Linux; it might or might not work in OSX and definitely won't work in Windows unless you load the right SDL dynamic library for the OS): local...
by pgimeno
Tue Sep 25, 2018 8:50 pm
Forum: Support and Development
Topic: Is there any list of LÖVE's environment variables?
Replies: 5
Views: 3576

Re: Is there any list of LÖVE's environment variables?

First, the bad news. I don't think there's such an environment variable. These things are normally handled through redirection of standard output or standard error. In Bourne shells (sh, bash...) that's done with > for standard output and with 2> for standard error. The typical place to send the out...
by pgimeno
Mon Sep 24, 2018 6:15 pm
Forum: Support and Development
Topic: HTTPS (SSL/TLS) requests
Replies: 2
Views: 2606

Re: HTTPS (SSL/TLS) requests

Not without the luasec binary module, to my knowledge. viewtopic.php?f=4&t=85389
by pgimeno
Mon Sep 24, 2018 10:35 am
Forum: Support and Development
Topic: Sample average of multiple canvases.
Replies: 3
Views: 3334

Re: Sample average of multiple canvases.

You're welcome! After reviewing the blend formulas, I've noticed that you don't even need the canvas (maybe you need it anyway for other operations, but for just the averaging it's not necessary): love.graphics.setBlenderMode("alpha", "alphamultiply") love.graphics.setColor(1, 1,...
by pgimeno
Sun Sep 23, 2018 7:59 pm
Forum: Support and Development
Topic: Sample average of multiple canvases.
Replies: 3
Views: 3334

Re: Sample average of multiple canvases.

You don't need a shader. If you have say 6 images to average, you can use this: -- Prepare the canvas and draw mode love.graphics.setCanvas(averageCanvas) love.graphics.clear(0, 0, 0, 0) love.graphics.setBlenderMode("alpha", "alphamultiply") -- Draw the images, each with an alpha...
by pgimeno
Sat Sep 22, 2018 1:12 pm
Forum: Support and Development
Topic: Help with FPS capped at 20 for Love2D.
Replies: 3
Views: 2333

Re: Help with FPS capped at 20 for Love2D.

How many FPS do you get when you disable vsync?

Code: Select all

love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {vsync = false})