Search found 64 matches

by yintercept
Wed May 29, 2019 10:55 pm
Forum: Games and Creations
Topic: Vacant Kingdom - A Bullet Hell Action-RPG
Replies: 6
Views: 15157

Re: Vacant Kingdom - A Bullet Hell Action-RPG

Shru I'd be scared to invest *weeks* in music *theory*. Ended up going with old public domain music for mine. I still don't know how so many devs find the time to essentially create *all* their assets from scratch. If I did that I'd still be at square one. It's cool that you did though, the experien...
by yintercept
Wed May 29, 2019 10:49 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496719

Re: What's everyone working on? (tigsource inspired)

Red screen flashing is annoying as hell. Could replace with cracked screen or something else. It's just the flashing thats overdone. But my god, the UI is absolutely f*cking *lovely*. It'd be cool if those little ship icons in the bottom were like 'wingmen' you could call in to reinforce you, like a...
by yintercept
Tue May 28, 2019 10:23 pm
Forum: Support and Development
Topic: Code improvement (First time Lua-enet)
Replies: 7
Views: 7495

Re: Code improvement (First time Lua-enet)

*the client just gets disconnected out of nowhere.*

Sounds like a keep alive problem.

Enet is udp right? If so, try periodically sending a keep alive packet and see what happens then.
by yintercept
Tue May 28, 2019 6:46 pm
Forum: Support and Development
Topic: Code improvement (First time Lua-enet)
Replies: 7
Views: 7495

Re: Code improvement (First time Lua-enet)

Other than the obvious "nothing matters and you're not out of preproduction until it's fun", I'd say just disable the print statements in the draw loop (thats obvious too). I'm interested to know what your experience with enet was. If you encountered problems, what they were, what the bugs...
by yintercept
Tue May 28, 2019 6:43 pm
Forum: General
Topic: Making an Android APK
Replies: 7
Views: 19064

Re: Making an Android APK

Bump because this is an important thread. https://love2d.org/wiki/Game_Distribution/APKTool The author of that wiki put his discord handle at the bottom, Tae Hanazono, so that would be the first place to start. People on IRC and discord have been tremendously helpful and most people leave it running...
by yintercept
Sat May 25, 2019 6:31 pm
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 98
Views: 272734

Re: Slab - An Immediate Mode GUI Library In Lua

Pardon, I currently have my head keyboard stuck to my forehead.

Added OnHover as one of the options in any case, calls whatever function is passed in when the element detects a hover.

But if Slab.IsControlHovered already exists is the additional option really worth doing a PR for?
by yintercept
Sat May 25, 2019 6:27 pm
Forum: General
Topic: i am already pretty sold but i might like reassurance that LÖVE is the proper preference.
Replies: 2
Views: 4112

Re: i am already pretty sold but i might like reassurance that LÖVE is the proper preference.

I take it english is a second language or did you run this through google translate?

In any case, yes, all the things you have asked are possible.
by yintercept
Sat May 25, 2019 6:24 pm
Forum: General
Topic: Love2D Library Tips/Gotchas
Replies: 3
Views: 3740

Re: Love2D Library Tips/Gotchas

Thank you pgimeno and zorg for the corrections. I'm not 100% familiar with lua and sometimes, as a beginner, I can't always find what I'm looking for in the docs.

> What docs?

May have been example code I was looking at on that one.

Or it may have been the dyslexia, dunno.
by yintercept
Fri May 24, 2019 3:19 pm
Forum: General
Topic: Love2D Library Tips/Gotchas
Replies: 3
Views: 3740

Love2D Library Tips/Gotchas

These are just some things I encountered while working, problems or head scratchers that I dealt with as a beginner and couldn't find an answer to on the forum. Posting here in case anyone does like I did and searches the forums. - when using mousereleased/pressed event with HUMP Gamestate, the docs...
by yintercept
Fri May 24, 2019 2:51 pm
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 98
Views: 272734

Re: Slab - An Immediate Mode GUI Library In Lua

I added an OnHover option to the text, window, tree, and button elements.

I've only used Git a few times, should I do a pull request or something?