Search found 61 matches

by sauer2
Sun May 17, 2009 12:40 pm
Forum: Games and Creations
Topic: Example: effective rendering
Replies: 14
Views: 10561

Re: Example: effective rendering

bartbes wrote:So.. sorry sauer2, the game is great, but the scissoring is already done.
Ok.
I think, it would be interesting to have the possibility to have several scissor areas and to limit them for some graphics.
Is something like this planned?
by sauer2
Sun May 17, 2009 11:06 am
Forum: Games and Creations
Topic: Example: effective rendering
Replies: 14
Views: 10561

Re: Example: effective rendering

I guess it comes to if scissors is implemented in Lua or is an SDL-Binding. If it's Löve specific, it uses more statements than my solution, because it is more general, hence it's slower. But if it's a Binding to a SDL function scissor or written in C, it's faster. Maybe some wih a weak computer wan...
by sauer2
Sun May 17, 2009 10:01 am
Forum: Games and Creations
Topic: Example: effective rendering
Replies: 14
Views: 10561

Example: effective rendering

A small arcade game, which only renders blocks that are in the visual area to save performance.
by sauer2
Sun May 17, 2009 9:54 am
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 22350

Re: inflЁxion - [snake/pacman with particles]

Yeah, it is like disco. :D
by sauer2
Sat May 16, 2009 10:05 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 22350

Re: inflЁxion - [snake/pacman with particles]

Nice, especially the effect of the normal point. :nyu:
by sauer2
Sat May 16, 2009 5:32 pm
Forum: Libraries and Tools
Topic: Example: Parallax scrolling
Replies: 6
Views: 3638

Re: Example: Parallax scrolling

Good to hear.
Here is a small, but significant update in the documentation, since i didn't notice before that 0,0 is the center of an image..
by sauer2
Sat May 16, 2009 2:08 pm
Forum: Libraries and Tools
Topic: Example: Parallax scrolling
Replies: 6
Views: 3638

Re: Example: Parallax scrolling

however, i think, this version is better documented.
by sauer2
Sat May 16, 2009 1:54 pm
Forum: Libraries and Tools
Topic: Example: Parallax scrolling
Replies: 6
Views: 3638

Re: Example: Parallax scrolling

Wait a minute, my english isn't the best.
Does this mean
a. you had problems with the package,
b. the readability of the code sucks,
or
c. you didn't have enough time yet?
by sauer2
Sat May 16, 2009 9:37 am
Forum: Libraries and Tools
Topic: Example: Parallax scrolling
Replies: 6
Views: 3638

Example: Parallax scrolling

Another example for the "examples.love" file showing how to create a parallax effect.
;) Comments and suggestions welcome...
by sauer2
Fri May 15, 2009 7:06 pm
Forum: Support and Development
Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
Replies: 23
Views: 17571

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Well, there is activity on their blog...
OK, another question: How much RAM does LÖVE need completely without loaded files?