Search found 611 matches
- Sun Nov 08, 2020 9:56 am
- Forum: General
- Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
- Replies: 17
- Views: 26129
Re: How to make a platformer [Youtube Tutorial] - E2 Released!
Presenting math.max and math.min surprised me. Your thesis for introducing it now is the very reason I ignored mentioning it in the previous tutorial. Thank you for posting the video! Yeah I try to make sure to introduce a few new concepts at the time, to not make it overwhelming. I do find it quit...
- Mon Nov 02, 2020 12:11 pm
- Forum: General
- Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
- Replies: 17
- Views: 26129
Re: How to make a platformer [Youtube Tutorial] - E2 Released!
Just released E2. In this episode I show how to make the player character
- Thu Oct 29, 2020 5:26 pm
- Forum: Support and Development
- Topic: OBSTACLES PROBLEM
- Replies: 1
- Views: 3792
Re: OBSTACLES PROBLEM
First of all, you uploaded a .zip file which is not correctly packaged, so simply renaming it .love doesn't work. In the future you should test if it actually works for you before asking others to try it out. So after having to fixed that I ran into another issue, the game crashes with an error stat...
- Tue Oct 27, 2020 11:50 am
- Forum: General
- Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
- Replies: 17
- Views: 26129
Re: How to make a platformer [Youtube Tutorial]
It looks like an Engine Tutorial that keeps reminding people that it's a Framework Tutorial. I am trying to figure out if this is positive or negative (or neither, haha) :ultrahappy: Using the love.physics library got me interested. I'm looking forward to that part. I love the physics module, I use...
- Tue Oct 27, 2020 10:22 am
- Forum: General
- Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
- Replies: 17
- Views: 26129
How to make a platformer [Youtube Tutorial] - All (6) episodes released!
It's been a while since the first tutorial series on how to setup Löve and make Pong (https://love2d.org/forums/viewtopic.php?f=3&t=89192). In the meantime I have been working on a new series that covers how to make a platformer game from scratch using Tiled and STI . The series will consist of ...
- Fri Oct 16, 2020 6:51 am
- Forum: Games and Creations
- Topic: Ouroboros [LD47]
- Replies: 2
- Views: 5056
Re: Ouroboros [LD47]
Great point, I will fix it in the post jam update that I am working on. Thank you!sphyrth wrote: ↑Thu Oct 15, 2020 9:28 am Since I have no real negative thing to say, here's my nitpick suggestion concerning General:drawMouse()
https://love2d.org/wiki/love.mouse.newCursor
- Sat Oct 10, 2020 8:46 am
- Forum: Games and Creations
- Topic: Ouroboros [LD47]
- Replies: 2
- Views: 5056
Ouroboros [LD47]
I participated in Ludum Dare for the 17th time and the result is "Ouroboros", a dungeon crawler with a looping twist!
Ludum Dare page
Download on itch.io
- Sun Oct 04, 2020 6:11 am
- Forum: Support and Development
- Topic: Square Color Picker
- Replies: 9
- Views: 5235
Re: Square Color Picker
May I suggest looking it up and trying yourself. You replied about 20 minutes after pgimeno gave you directions. It just ends up looking like you want someone else to it for you.
Attempt to do it, then if you run into issues: ask for help on those issues.
- Tue Sep 29, 2020 2:02 pm
- Forum: General
- Topic: Ludum Dare 47
- Replies: 0
- Views: 6001
Ludum Dare 47
https://love2d.org/imgmirrur/26O4Fsm.png Ludum Dare is an Accelerated Game Development Event (also called a “Game Jam”). During a Ludum Dare, developers from around the world spend a weekend creating games based on the theme that was voted for by the community. Ludum Dare is one of the largest and ...
- Mon Sep 28, 2020 5:35 am
- Forum: Support and Development
- Topic: alternate to tiled
- Replies: 2
- Views: 5211
Re: alternate to tiled
Would help if you mentioned what ”device” you are using.CodePoison wrote: ↑Sun Sep 27, 2020 11:04 pm is there an alternate for tiled map edit since its not compatible with my device? if so is there a way to implament it to love2d?