Search found 97 matches

by fysx
Sat Dec 29, 2012 11:15 pm
Forum: Support and Development
Topic: Networking API RFC (enet?)
Replies: 10
Views: 6462

Re: Networking API RFC (enet?)

@Boolsheet: to me using callbacks is both more convenient to use and also worth the effort to implement on the C side. Pulling for ENet events adds boring code that one has to looked-up everytime you want to get started. (Oh... and thanks for the -pedantic warnings!) @bartbes: integrating leafo's EN...
by fysx
Sat Dec 29, 2012 3:40 pm
Forum: Support and Development
Topic: Networking API RFC (enet?)
Replies: 10
Views: 6462

Networking API RFC (enet?)

Hi everyone, I am currently thinking of a way to improve Löve's networking capabilities and propose an API for it. Any comments or suggestions would be welcome. Also whether there is an actual interest in such an API in Löve could encourage me to actually complete my current implementation. Currentl...
by fysx
Mon Aug 13, 2012 3:51 pm
Forum: General
Topic: Anyone at GDC Europe?
Replies: 0
Views: 3981

Anyone at GDC Europe?

Hi there,

is anyone from around here at GDC Europe? I'd love to meet up. Best would be to send me an email or a tweet (see my blog http://fysx.org for contact details).

Obey!
Martin
by fysx
Sun Feb 19, 2012 10:07 am
Forum: Games and Creations
Topic: GGJ12: I hate myself
Replies: 13
Views: 5863

Re: GGJ12: I hate myself

Wow, this is crazy! Thank you very much for that link!

(It put a wide grin on my face, seeing our game mentioned right next to "Fez"...)
by fysx
Wed Feb 01, 2012 4:42 pm
Forum: Games and Creations
Topic: GGJ12: I hate myself
Replies: 13
Views: 5863

Re: GGJ12: I hate myself

What I mean is, how did you come up with the levels? Did you just make interesting arrangements until you got fun ones? Basically yes. I guess this is something you have to play around and use your intuition in general. When thinking about the mechanics, one could derive some properties that can be...
by fysx
Tue Jan 31, 2012 6:27 am
Forum: Games and Creations
Topic: GGJ12: I hate myself
Replies: 13
Views: 5863

Re: GGJ12: I hate myself

Tesselode wrote:I beat it. Very good game.
How did you do the level design?
Thanks!

We made a level editor relatively early. With it we could easily make new levels and test them quickly. The editor is available when pressing 'e' in the 'select level' screen.
by fysx
Mon Jan 30, 2012 8:55 pm
Forum: Games and Creations
Topic: GGJ12: I hate myself
Replies: 13
Views: 5863

Re: GGJ12: I hate myself

That's awesome. How do you handle recording the player? Do you record the position every frame or just the keys being pressed? We record the keyboard events and the time. I just dared to change it a bit. Additionally to the keyboard events and time we now also store the positions when commands are ...