Search found 721 matches

by Plu
Tue Aug 23, 2016 9:49 pm
Forum: General
Topic: Loading external data into a function locally.
Replies: 3
Views: 1318

Re: Loading external data into a function locally.

Yeah. The first time you declare variables that are local to the file you have created. The second time you create variables that are local to the new function, which point to the same stuff. It's kinda the same as doing this, where you'd also need to make them local twice: function pretend_this_is_...
by Plu
Mon Aug 22, 2016 9:22 am
Forum: Libraries and Tools
Topic: Feedback request: working on a rendering library
Replies: 3
Views: 1259

Re: Feedback request: working on a rendering library

Hm. Am I using the wrong word? It's not really meant as a traditional GUI system, although maybe that would still be a better term for it. I'm just building it to draw stuff on the screen. The core isn't going to include traditional GUI elements like input fields and sliders, nor will it have things...
by Plu
Sun Aug 21, 2016 9:44 pm
Forum: Support and Development
Topic: Bullet's speed mysteriously dependant on amount of bullets?
Replies: 2
Views: 1009

Re: Bullet's speed mysteriously dependant on amount of bullets?

What's that "wait(0.2)" function?

And can you include a full .love? That's a lot easier to debug.
by Plu
Thu Aug 18, 2016 10:11 am
Forum: Support and Development
Topic: Best practice for destroying enemies in array
Replies: 10
Views: 4581

Re: Best practice for destroying enemies in array

Note that if you want to remove items in a loop, you have to loop backwards , because table.remove will update the indexes and mess everything up. A common example of removing entities is to flag entities that need to be cleaned/removed from whatever code you have, and then run over all entities in ...
by Plu
Tue Aug 16, 2016 1:05 pm
Forum: Games and Creations
Topic: Ultra Rainbow Bake Sale: singleplayer, deck-building, baking
Replies: 4
Views: 1683

Re: Ultra Rainbow Bake Sale: singleplayer, deck-building, baking

Finally managed to bake both batches :D The tips help, but I think you could do with a few more. Primarily, it wasn't until very late that I figured out that Morgan and Alex's secret abilities can be played for bonuses, and I still don't understand what the numbers behind their names are for or how ...
by Plu
Tue Aug 16, 2016 12:43 pm
Forum: Games and Creations
Topic: Corbeaux - a puzzle game about music transcription & crows
Replies: 4
Views: 2281

Re: Corbeaux - a puzzle game about music transcription & crows

I agree with zorg that it's hard to move the crows properly, but I love the idea. Really nice little game :)
by Plu
Tue Aug 16, 2016 10:03 am
Forum: Support and Development
Topic: [Networking] Server Connecting
Replies: 7
Views: 2317

Re: [Networking] Server Connecting

"localhost" just means "connect over the network to this same machine". The only thing you need to change to make it connect to some other machine, is replacing the "localhost" with the IP address of whatever other machine you're connecting to. The reason tutorials use ...
by Plu
Tue Aug 16, 2016 7:32 am
Forum: Support and Development
Topic: How do I make the background always be in front of the player?
Replies: 4
Views: 1536

Re: How do I make the background always be in front of the player?

So I'm making a top down game with a background that scrolls when the player is moving but usuallly the player goes to fast and he goes off screen. How do I stop this? This is my code:
Two very straight-forward solutions seem to be:
A) make the player slower
B) make the background faster
by Plu
Mon Aug 15, 2016 5:39 am
Forum: Support and Development
Topic: Love2D Game Menu
Replies: 5
Views: 4487

Re: Love2D Game Menu

Can you post your current code? It might help in figuring out what's going wrong.
by Plu
Thu Aug 11, 2016 11:37 am
Forum: Libraries and Tools
Topic: Feedback request: working on a rendering library
Replies: 3
Views: 1259

Feedback request: working on a rendering library

Hi guys. I'm working on a library for rendering stuff to the screen. It's still in development and I wouldn't say it's usable yet. There are still some errors and quirks I need to fix and some behavior I need to implement. However, it's far enough done that I can use it to make some samples, so I ma...