Search found 250 matches
- Fri Nov 09, 2018 7:39 pm
- Forum: General
- Topic: An inverted Collision boxes (for 2.5D like stages)
- Replies: 2
- Views: 4491
An inverted Collision boxes (for 2.5D like stages)
Hey everyone! We make an open source game and we use Tiled as the stage editor. It is used to set up sprites and collision polygons. Now, I think that the approach when you have an unlimited walking area with obstacles is a complex thing to do in Tiled. e.g. you should add more and more shapes to st...
- Sun Oct 28, 2018 8:48 pm
- Forum: Libraries and Tools
- Topic: amour - a basic scene graph library
- Replies: 7
- Views: 9623
Re: amour - a basic scene graph library
I like the light weight and readability of the user's code.
But I have no idea where to use it yet. Some menu, cut scenes, scene editing....
But I have no idea where to use it yet. Some menu, cut scenes, scene editing....
- Fri Oct 26, 2018 10:48 am
- Forum: Support and Development
- Topic: LOAD EXTERNAL LUA FILE (Solved!)
- Replies: 6
- Views: 5410
- Fri Oct 26, 2018 10:45 am
- Forum: Support and Development
- Topic: bad argument #1 to '?' in function 'require' ERROR
- Replies: 3
- Views: 3644
Re: bad argument #1 to '?' in function 'require' ERROR
Does your folder name contain any non ASCI characters?
- Fri Oct 26, 2018 10:43 am
- Forum: Games and Creations
- Topic: polyamory - Multi-version LÖVE
- Replies: 25
- Views: 40998
Re: polyamory - Multi-version LÖVE
Thank you very much. I've tested it and found a bug in my code. Thanks to you )))
I'll be using it for 0.10.2 -> 11.1 migration.
I'll be using it for 0.10.2 -> 11.1 migration.
- Mon Oct 22, 2018 7:26 pm
- Forum: General
- Topic: Chains the puzzle game
- Replies: 39
- Views: 26855
Re: Chains the puzzle game
Thanks for the greatest necrokey )) Got the last one in the list.
Good luck with Super Chains.
Good luck with Super Chains.
- Tue Sep 25, 2018 4:47 pm
- Forum: Support and Development
- Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
- Replies: 7
- Views: 8145
Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
I thought the topic was about
"How to optimize your Love2D project code to get the best performance on Raspberry Pi"
"How to optimize your Love2D project code to get the best performance on Raspberry Pi"
- Tue Sep 25, 2018 4:11 pm
- Forum: Support and Development
- Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
- Replies: 7
- Views: 8145
Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
2molul: Thank you very much. It was a long awaited work.
Some people dream on RPi RetroArch based consoles. (We do!)
PS Looking at your topic I got a wrong idea of the Lua-code optimization
at first.
Some people dream on RPi RetroArch based consoles. (We do!)
PS Looking at your topic I got a wrong idea of the Lua-code optimization
at first.
- Tue Aug 21, 2018 7:06 pm
- Forum: Support and Development
- Topic: Lua Project for High School Students
- Replies: 3
- Views: 4664
Re: Lua Project for High School Students
Hi GGF. Please, look at these tutorials https://love2d.org/wiki/Category:Tutorials Go to YouTube, there are a lot of Love2d tutorials that cover your requests. Use love.math.random() https://love2d.org/wiki/love.math.random to get initial random x y coordinates for your square. And init some variabl...
- Mon Aug 20, 2018 7:25 am
- Forum: Libraries and Tools
- Topic: [Librari][V0.2] Simple Key - Keyboard input - New version is out.
- Replies: 1
- Views: 3684
Re: [Librari][V0.2] Simple Key - Keyboard input - New version is out.
There are a lot of input libs here.
one of the problem is dynamical connecting - disconnecting gamepads
during the gameplay.
I have to mod existing libs. Do you have any ideas how to manage such stuff?
one of the problem is dynamical connecting - disconnecting gamepads
during the gameplay.
I have to mod existing libs. Do you have any ideas how to manage such stuff?