Search found 250 matches

by D0NM
Fri Nov 09, 2018 7:39 pm
Forum: General
Topic: An inverted Collision boxes (for 2.5D like stages)
Replies: 2
Views: 4491

An inverted Collision boxes (for 2.5D like stages)

Hey everyone! We make an open source game and we use Tiled as the stage editor. It is used to set up sprites and collision polygons. Now, I think that the approach when you have an unlimited walking area with obstacles is a complex thing to do in Tiled. e.g. you should add more and more shapes to st...
by D0NM
Sun Oct 28, 2018 8:48 pm
Forum: Libraries and Tools
Topic: amour - a basic scene graph library
Replies: 7
Views: 9623

Re: amour - a basic scene graph library

I like the light weight and readability of the user's code.
But I have no idea where to use it yet. Some menu, cut scenes, scene editing....
by D0NM
Fri Oct 26, 2018 10:48 am
Forum: Support and Development
Topic: LOAD EXTERNAL LUA FILE (Solved!)
Replies: 6
Views: 5410

Re: How i can load some external lua file?

Darlex wrote: Fri Oct 26, 2018 1:00 am Example: If i have "something.lua" in C:\things\
How i can load it?
use this function
https://love2d.org/wiki/love.filesystem.load
by D0NM
Fri Oct 26, 2018 10:45 am
Forum: Support and Development
Topic: bad argument #1 to '?' in function 'require' ERROR
Replies: 3
Views: 3644

Re: bad argument #1 to '?' in function 'require' ERROR

Does your folder name contain any non ASCI characters?
by D0NM
Fri Oct 26, 2018 10:43 am
Forum: Games and Creations
Topic: polyamory - Multi-version LÖVE
Replies: 25
Views: 40998

Re: polyamory - Multi-version LÖVE

Thank you very much. I've tested it and found a bug in my code. Thanks to you )))
I'll be using it for 0.10.2 -> 11.1 migration.
by D0NM
Mon Oct 22, 2018 7:26 pm
Forum: General
Topic: Chains the puzzle game
Replies: 39
Views: 26855

Re: Chains the puzzle game

Thanks for the greatest necrokey )) Got the last one in the list.
Good luck with Super Chains.
by D0NM
Tue Sep 25, 2018 4:47 pm
Forum: Support and Development
Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
Replies: 7
Views: 8145

Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi

I thought the topic was about
"How to optimize your Love2D project code to get the best performance on Raspberry Pi"
by D0NM
Tue Sep 25, 2018 4:11 pm
Forum: Support and Development
Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
Replies: 7
Views: 8145

Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi

2molul: Thank you very much. It was a long awaited work.
Some people dream on RPi RetroArch based consoles. (We do!)

PS Looking at your topic I got a wrong idea of the Lua-code optimization
at first.
by D0NM
Tue Aug 21, 2018 7:06 pm
Forum: Support and Development
Topic: Lua Project for High School Students
Replies: 3
Views: 4664

Re: Lua Project for High School Students

Hi GGF. Please, look at these tutorials https://love2d.org/wiki/Category:Tutorials Go to YouTube, there are a lot of Love2d tutorials that cover your requests. Use love.math.random() https://love2d.org/wiki/love.math.random to get initial random x y coordinates for your square. And init some variabl...
by D0NM
Mon Aug 20, 2018 7:25 am
Forum: Libraries and Tools
Topic: [Librari][V0.2] Simple Key - Keyboard input - New version is out.
Replies: 1
Views: 3684

Re: [Librari][V0.2] Simple Key - Keyboard input - New version is out.

There are a lot of input libs here.
one of the problem is dynamical connecting - disconnecting gamepads
during the gameplay.

I have to mod existing libs. Do you have any ideas how to manage such stuff?