Search found 35 matches
- Wed Jan 30, 2013 2:26 pm
- Forum: Support and Development
- Topic: Consistent speed
- Replies: 9
- Views: 4221
Re: Consistent speed
I just looked through your code, although as I couldn't test your game it was difficult to pinpoint the problem. As of now I would guess that the problem lies somewhere in the cron & AnAl combination you are using. I'll look into it this evening if I can find some time. If you (by chance) alread...
- Wed Jan 30, 2013 1:16 pm
- Forum: Support and Development
- Topic: Could Love read files converted by Lua to Cee?
- Replies: 6
- Views: 3962
Re: Could Love read files converted by Lua to Cee?
If you tell us what exactly you are trying to speed up, we could potentially help you write more efficient code. That would be a lot easier than including native functions.
- Thu Mar 15, 2012 2:37 pm
- Forum: General
- Topic: Double Parser
- Replies: 5
- Views: 2116
Re: Double Parser
Thanks for sharing your parser, it helped me improve mine a bit. After some more testing, I came to the conclusion that running löve, a java server, firefox, eclipse and geany at the same time may just be a little bit too much for my netbook to handle... In retrospect I don't know why it took me so ...
- Sun Mar 11, 2012 9:24 am
- Forum: General
- Topic: Double Parser
- Replies: 5
- Views: 2116
Re: Double Parser
I have 2 tips: 1. use simpler format for data, lo Love could parse it directly ( I am assuming the server is more powerful, so could handle the overhead of converting the data for love client) 2. use love compiled with luajit, and use its binary library to get some speed up Thanks for the tip! I di...
- Sat Mar 10, 2012 12:43 pm
- Forum: General
- Topic: Double Parser
- Replies: 5
- Views: 2116
Double Parser
Hi everyone, I'm currently working on a small online game, mainly to become familiar with networking in lua (the server is written in java, the client in löve). Everything works so far, aside from the game freezing for a very short time every few seconds on my (very slow) netbook. It's not really ba...